Npc viewcone: Difference between revisions
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Note:Despite its name, this command does not actually portray a viewcone, most importantly because it doesn't indicate how far the NPC can see.
Note:The game must be in Developer mode for this command to work properly.
MossyBucket (talk | contribs) m (Fixed link.) |
Gameplayer (talk | contribs) (Undo revision 453623 by Gameplayer (talk)) Tag: Undo |
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[[ | {{this is a|console command|name=npc_viewcone}} | ||
[[File:npc_viewcone.png|thumb|The npc_viewcone of this [[npc_zombie]] makes it clear that the player is currently outside its [[Field of View]].]] | |||
A [[Developer Console|console]] command that will display [[NPC FOV|NPC fields of view]]. | A [[Developer Console|console]] command that will display [[NPC FOV|NPC fields of view]]. | ||
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{{note|Despite its name, this command does not actually portray a viewcone, most importantly because it doesn't indicate how ''far'' the NPC can see.}} | {{note|Despite its name, this command does not actually portray a viewcone, most importantly because it doesn't indicate how ''far'' the NPC can see.}} | ||
{{ | {{devreq}} | ||
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*[[NPC_Sensing]] | *[[NPC_Sensing]] | ||
*[[Talk:NPC_Sensing]] | *[[Talk:NPC_Sensing]] | ||
Latest revision as of 09:14, 17 September 2024
npc_viewcone
is a console command available in all Source games.

The npc_viewcone of this npc_zombie makes it clear that the player is currently outside its Field of View.
A console command that will display NPC fields of view. Two big red arrows will indicate the boundaries of the FOV (the horizontal boundaries of its viewcone), while a thinner yellow arrow indicates its Angle (where the NPC is facing).
This command takes an <npc_targetname> or an <npc_classname> as its argument. If no argument is specified, it picks the NPC that the player is looking at (through the crosshair !picker).

