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Ai debug los: Difference between revisions

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A [[Developer Console|console]] variable that is used to inspect what blocks [[NPC]] [[LOS]]. When active, anything that blocks NPC line-of-sight will be highlighted with white bounding boxes.
{{this is a|console variable|name=ai_debug_los}}
A [[cvar]] that is used to inspect what (apart from ordinary world brushes) blocks [[line of sight]] for [[NPC]]s. When active, these obstructions will be highlighted with white bounding boxes.




;ai_debug_los 0:Do not highlight anything. (Default)
;ai_debug_los 0:Do not highlight anything. (Default)
;ai_debug_los 1:Highlights all things that currently block LOS.
;ai_debug_los 1:Highlights all things that currently block line of sight.
;ai_debug_los 2:Highlights all things that can potentially block LOS as well (like disabled brushes that can be enabled).
;ai_debug_los 2:Highlights all things that can potentially block line of sight as well (like disabled brushes that can be enabled).


This variable is a [[sv_cheats|cheat]].
This variable is a [[sv_cheats|cheat]].
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== See also ==
== See also ==


* [[visibility optimization]]
* [[Visibility optimization]]
* [[Tool textures]]
* [[Tool textures]]
[[Category:Console Variables]]

Latest revision as of 18:24, 7 January 2024

ai_debug_los is a console variable available in all Source Source games. A cvar that is used to inspect what (apart from ordinary world brushes) blocks line of sight for NPCs. When active, these obstructions will be highlighted with white bounding boxes.


ai_debug_los 0
Do not highlight anything. (Default)
ai_debug_los 1
Highlights all things that currently block line of sight.
ai_debug_los 2
Highlights all things that can potentially block line of sight as well (like disabled brushes that can be enabled).

This variable is a cheat.


See also