User:Shawnolson: Difference between revisions
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Shawnolson (talk | contribs) (A short bio on Shawn Olson... a community level designer and coder for the Wall Worm Model Tools.) |
Shawnolson (talk | contribs) (Updated the information and links related to Shawn Olson / Wall Worm.) |
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Shawn Olson is | Shawn Olson is a longtime member of the Source community. He started as a hobbyist making levels for CS 1.6. When he moved to Source, he was frustrated with the workflows around getting assets into the game, so he developed the [https://dev.wallworm.com/topic/2/wall_worm_model_tools.html Wall Worm Model Tools]. He became the Technical Artist for Black Mesa in 2015. In 2020 he became a member of the Product Management team for 3ds Max at Autodesk. | ||
[[File:Wall Worm Website Background.jpg|thumb]] | |||
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== Shawn's Sites == | == Shawn's Sites == | ||
*[ | *[https://wallworm.com Wall Worm] | ||
*[ | *[https://dev.wallworm.com Wall Worm Documentation] | ||
*[https://www.shawnolson.net Shawn's Blog] |
Latest revision as of 16:53, 8 January 2023
Shawn Olson is a longtime member of the Source community. He started as a hobbyist making levels for CS 1.6. When he moved to Source, he was frustrated with the workflows around getting assets into the game, so he developed the Wall Worm Model Tools. He became the Technical Artist for Black Mesa in 2015. In 2020 he became a member of the Product Management team for 3ds Max at Autodesk.