User:Hurricaaane: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Blankened my own User page)
 
(46 intermediate revisions by 3 users not shown)
Line 1: Line 1:
=... and Half-Life=
__NOEDITSECTION__
I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation.
__NOTOC__
I've started mapping around 2002. I'm a huge fan of Sven Co-Op and Half-Life1&² singleplayer.
==Abilities==
I've learned how to manipulate Singleplayer/Co-Op entities. I can't make very good teamplay maps for mods like Counter-Strike, HL²:CTF, or other.
I can easily make use of Vertex tool. I never use Carve, or hollow.
I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not.
I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).
==Projects==
I have and I had projects about mapping. Almost all of them are technical projects.
===Projects done===
* Antitelefrag teleporter on Sven Co-Op
* Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op
* Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for Sven Co-Op²
===Projects going===
* Studying HL² entities to be prepared to map on Sven Co-Op²
* Three-floor elevator with doors on Half-Life²
===Uncompleted projects===
* sc_hurricaaane
* Full high-resolution lab textures for Half-Life²

Latest revision as of 05:18, 20 January 2011