City17 Episode 1: Difference between revisions

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<div align='left'>
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{{Multiple issues|
<div class='captop'><div></div></div>
{{Underlinked|date=January 2024}}
<div class='capcontent' style='text-align: left'>
{{Orphan|date=January 2024}}
{{ModStatus|status=Closed beta|engine=Source|download=}}
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{{HL2}} A new mod for [[Half-Life 2]] being created by Gear.
 
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{| bgcolor="#f7f8ff" align="left" cellpadding="5" cellspacing="0" border="1" style="font-size: 95%; border: #cccccc solid 1px; border-collapse: collapse;"
'''City17 Episode 1''' is a mod for {{hl2ep1|4}}, which utilizes modified {{src07|4}} branch with new features.
|- bgcolor="#eeeeee"
! System Requirements
|-
| '''Title'''
| City17: Episode 1
|-
| '''Developer'''
|[http://geardev.wordpress.com/team/ Gear]
|-
| '''Planned Release'''
|
|-
| '''Genre'''
| Action game
|-
| '''Mode'''
| Singleplayer & Multiplayer
|-
| '''Ratings'''
| [[ESRB]]: Mature 17+ (M)
|-
| '''Platform'''
| PC
|-
| '''Requirements'''
* 1024+ RAM
* DirectX 9+ GPU - Geforce family 8-9 -200 and above.
* Windows Xp/Vista/2000
* Steam Account (active)
* 2.6 ''Dual or Quad'' GHz processor
|}
{{clr}}
<div id='gameplay' {{CategoryBox}}>
== Overview ==
City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.
</div>
<div id='gameplay' {{CategoryBox}}>


== Features ==
== Features ==
* Volumetric Lighting with smaller features included:
* Volumetric Lighting with smaller features included:
** God Rays for sun effects against Geometry.
** God Rays for sun effects against Geometry.
** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
** Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.{{clarify|It is actual?}}
 
* Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
* Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' time.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' Times.
* Improved AI, resulting in more realistic battles, and smarter Opponents.
* Improved AI, resulting in more realistic battles, and smarter Opponents.


''All features capable of running on a Mid-Range PC and beyond.''
''All features capable of running on a Mid-Range PC and beyond.''
<div id='gameplay' {{CategoryBox}}>


== Updates ==
== System requirements ==
To find the latest updates on City 17, you can view our [http://geardev.wordpress.com/ Website], or check the old [http://developer.valvesoftware.com/wiki/Talk:City17_Episode_1#MOD_Progress update log here].
 
</div>
{{Sysreq
<div id='gameplay' {{CategoryBox}}>
|OSfamily = Windows
== Screenshots ==
|minOS    = {{win7|4.1|nt=2}} or later
[[Image:C17 city day 020000.jpg|thumb|left]]
|minCPU  = 2.6 ''Dual or Quad'' GHz processor
[[Image:C17 city day 020003.jpg|thumb|left]]
|minRAM  = 1024MB
[[Image:C17 city day 020001.jpg|thumb|left]]
|minHD    = 10GB*
[[Image:C17 city day 020002.jpg|thumb|left]]
|minGPU  =  DirectX 9+ GPU - Geforce family 8-9 -200 and above
[[Image:C17 city day 030073.jpg|thumb|left]]
|recOS    = {{win10|4.1|nt=2}} or later
[[Image:C17 city day 030074.jpg|thumb|left]]
|recCPU  = N/A
[[Image:C17 city day 030075.jpg|thumb|left]]
|recRAM  = 8GB
[[Image:C17 city day 030076.jpg|thumb|left]]
|recHD    =  N/A
[[Image:C17 city day 030078.jpg|thumb|left]]
|recGPU  = N/A
[[Image:C17 city day 030083.jpg|thumb|left]]
}}
[[Image:C17 city day 040018.jpg|thumb|left]]
 
[[Image:C17 city day 040019.jpg|thumb|left]]
== See also ==
[[Image:C17 city day 040020.jpg|thumb|left]]
* {{hl2ep1|4}}
[[Image:C17 city day 01a0001.jpg|thumb|left]]
 
[[Image:C17 city day 01a0002.jpg|thumb|left]]
== External links ==
{{clr}}
* [https://kylegospodneti.ch/work/city17/ Website]
</div>
<div id='gameplay' {{CategoryBox}}>
== Website/contacts ==
* [http://geardev.wordpress.com/ Geardev Website]
* {{e|Gear.dev@gmail.com}}
* {{moddb|9576}}
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]
[[Category:HL2 Third Party Mods]]
[[Category:Single Player Mods]]

Latest revision as of 05:24, 12 July 2024

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January 2024


City17 Episode 1 is a mod for Half-Life 2: Episode One Half-Life 2: Episode One, which utilizes modified Source 2007 Source 2007 branch with new features.

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
      Clarify: It is actual?
  • Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 2.6 Dual or Quad GHz processor
System memory (RAM) 1024MB
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX 9+ GPU - Geforce family 8-9 -200 and above

See also

External links