Tf logic medieval: Difference between revisions

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{{wrongtitle|title=tf_logic_medieval}}
{{this is a|point entity|game=Team Fortress 2|name=tf_logic_medieval}}
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== Entity description ==
== Entity description ==
This entity activates [[TF2/Medieval|medieval mode]] when placed.
This entity activates [[TF2/Medieval|medieval mode]] when placed.


== Keyvalues ==
==Keyvalues==
 
{{KV Targetname}}
* {{KV Targetname}}
 
== Inputs ==
 
* {{I Targetname}}
 
== Outputs ==
 
* {{O Targetname}}


==Availability==
==Inputs==
This point-based [[entity]] is exclusive to [[Team_Fortress_2|Team Fortress 2]].
{{I Targetname}}


[[Category:Team Fortress 2 Entities]]
==Outputs==
{{O Targetname}}

Latest revision as of 18:02, 17 May 2024

tf_logic_medieval is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity activates medieval mode when placed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs