Tf logic medieval: Difference between revisions

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(Created page with '{{wrongtitle|title=tf_logic_medieval}} {{stub}} == Entity description == This entity activates medieval mode when placed. == Keyvalues == * {{KV Targetname}} == Inputs == *…')
 
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
 
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{{wrongtitle|title=tf_logic_medieval}}
{{this is a|point entity|game=Team Fortress 2|name=tf_logic_medieval}}
{{stub}}


== Entity description ==
== Entity description ==
This entity activates [[TF2/Medieval|medieval mode]] when placed.


This entity activates medieval mode when placed.
==Keyvalues==
{{KV Targetname}}


== Keyvalues ==
==Inputs==
{{I Targetname}}


* {{KV Targetname}}
==Outputs==
 
{{O Targetname}}
== Inputs ==
 
* {{I Targetname}}
 
== Outputs ==
 
* {{O Targetname}}
 
==Availability==
This point-based [[entity]] is exclusive to [[Team_Fortress_2|Team Fortress 2]].
 
[[Category:Team Fortress 2 Entities]]

Latest revision as of 18:02, 17 May 2024

tf_logic_medieval is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This entity activates medieval mode when placed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs