Template:Fl BasePropPhysics: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(links)
No edit summary
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
* [[Physics optimization|Start Asleep]]
{{note|Page left for viewable history, content moved to [[prop_physics]]}}
* Don't take physics damage
* [[Physics optimization|Debris]] - Don't collide with the player or other debris
* [[Physics optimization|Motion Disabled]]
* {{Fl BreakableProp}}
* Enable motion on Physcannon grab
* Not affected by rotor wash
* Generate output on +USE
* Prevent pickup
* Prevent motion enable on player bump
* Debris with trigger interaction
* {{EP1 add|Force server-side (Multiplayer only; see [[sv_pushaway_clientside_size]].)}}
* {{EP1 add|Physgun can ALWAYS pick up. No matter what.}}

Latest revision as of 07:54, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics