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[[User:Gjsdeath|Gary]]  | [[User:Gjsdeath|Gary]]  | ||
== About Me ==  | == About Me ==  | ||
Interloper,   | Interloper staff, HaloMods staff, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map, code, and can do other stuff in the Source engine if I'm bored enough.  | ||
I   | |||
== Projects/Concepts ==  | == Projects/Concepts ==  | ||
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[http://www.interlopers.net/forum/viewtopic.php?f=25&t=32126 Fixing env_projectedtexture(dynamic lighting)]  | [http://www.interlopers.net/forum/viewtopic.php?f=25&t=32126 Fixing env_projectedtexture(dynamic lighting)]  | ||
[[Image:trainstationdlight_0.jpg|thumb|[[Env_projectedtexture]]s allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.]]  | [[Image:trainstationdlight_0.jpg|thumb|[[Env_projectedtexture]]s allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.]]  | ||
==   | [[Image:Shadowmapping_filter1_res4096.jpg|thumb|256|A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.]]  | ||
== Pages by me ==  | |||
[[Dynamic interactions]]  | |||
== Contact Me ==  | |||
:Steam: [http://steamcommunity.com/id/gjsdeath Gary] (Best way to contact me)  | :Steam: [http://steamcommunity.com/id/gjsdeath Gary] (Best way to contact me)  | ||
== Useful Links ==  | |||
*[http://interlopers.net/ Interlopers.net]  | |||
==   | === Links to my stuff ===  | ||
*[http://www.youtube.com/user/gjsdeath YouTube Account]  | |||
*[http://  | *[http://www.moddb.com/members/gjsdeath Moddb Account]  | ||
Latest revision as of 09:11, 21 March 2015
About Me
Interloper staff, HaloMods staff, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map, code, and can do other stuff in the Source engine if I'm bored enough.
Projects/Concepts
Fixing env_projectedtexture(dynamic lighting)
Env_projectedtextures allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.
Pages by me
Contact Me
- Steam: Gary (Best way to contact me)
 
Useful Links