Asw pickup mining laser: Difference between revisions
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{{ | {{CD|CASW_Pickup_Weapon_Mining_Laser|file1=1}} | ||
{{this is a|model entity|game=Alien Swarm|name=asw_pickup_mining_laser}} It is used to spawn a mining laser. The laser can be fired at {{ent|asw_prop_laserable}}s to destroy them. | |||
The laser can be fired at | |||
== Keyvalues == | == Keyvalues == | ||
{{KV ASWPickup|50|5|0}} | |||
{{KV ASWPickup}} | |||
== Flags == | == Flags == | ||
{{Fl Item Swarm}} | |||
{{Fl | |||
== Outputs == | == Outputs == | ||
{{O Item Swarm}} | |||
{{ | ==See also== | ||
* {{ent|asw_prop_laserable}} |
Latest revision as of 04:30, 19 May 2025
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CASW_Pickup_Weapon_Mining_Laser |
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asw_pickup_mining_laser
is a model entity available in Alien Swarm. It is used to spawn a mining laser. The laser can be fired at asw_prop_laserables to destroy them.
Keyvalues
- Bullets in gun (BulletsInGun) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 50 bullets.
- Clips (Clips) <integer>
- Specifies the number of clips in this pickup. On this pickup, defaults to 5 clip.
- Secondary Bullets (SecondaryBullets) <integer>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE