Asw weapon blink: Difference between revisions
Jump to navigation
Jump to search
Fizzleblix (talk | contribs) m (fixed OnCacheInteraction Output) |
m (Substituted IO templates) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{this is a|point entity|game=Alien Swarm|name=asw_weapon_blink}} | ||
==Entity description== | |||
This Entity is used to spawn a blink pack. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Angles}} | {{KV Angles}} | ||
{{KV|Start Fade Dist/Pixels|int|Distance at which the prop starts to fade <nowiki>(<0 = use fademaxdist)</nowiki>. If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.}} | |||
{{KV|End Fade Dist/Pixels|int|Maximum distance at which the prop is visible <nowiki>(0 = don't fade out)</nowiki>. If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.}} | |||
{{KV|Fade Scale|float|If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.}} | |||
== Flags == | == Flags == | ||
Line 23: | Line 21: | ||
== Inputs == | == Inputs == | ||
{{I Targetname}} | {{I Targetname}} | ||
{{I|CallScriptFunction|Calls the function named as parameter from the script specified under Keyvalue Entity Script.|param=string}} | |||
{{I|EnableShadow|Enables shadow.|}} | |||
{{I|DisableShadow|Disables shadow.|}} | |||
{{I|RunScriptCode|Runs script code. {{todo}}: Parameters?|}} | |||
{{I|RunScriptFile|Runs script file. {{todo}}: Parameters?|}} | |||
== Outputs == | == Outputs == | ||
{{O Targetname}} | |||
{{O|OnCacheInteraction||}} | |||
{{O|OnPlayerPickup|Fired when the player picks up this entity.|}} | |||
{{O|OnNpcPickup|Fired when a npc picks up this entity.|}} | |||
{{O|OnPlayerUse|Fired when the player uses this entity.|}} | |||
Latest revision as of 23:05, 20 April 2025
asw_weapon_blink
is a point entity available in Alien Swarm.
Entity description
This Entity is used to spawn a blink pack.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Start Fade Dist/Pixels ([todo internal name (i)]) <integer>
- Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.
- End Fade Dist/Pixels ([todo internal name (i)]) <integer>
- Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.
- Fade Scale ([todo internal name (i)]) <float>
- If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.
Flags
- Start Constrained. [Todo]: Find out how this constrains the entity.
- Deny player pickup.(Reserve for NPC) If set, denies use by npcs.
- Not puntable by gravity gun. If set, gravity gun can not punt this entity.
Inputs
- CallScriptFunction <string >
- Calls the function named as parameter from the script specified under Keyvalue Entity Script.
- EnableShadow
- Enables shadow.
- DisableShadow
- Disables shadow.
- RunScriptCode
- Runs script code. [Todo]: Parameters?
- RunScriptFile
- Runs script file. [Todo]: Parameters?
Outputs
- OnCacheInteraction
- OnPlayerPickup
- Fired when the player picks up this entity.
- OnNpcPickup
- Fired when a npc picks up this entity.
- OnPlayerUse
- Fired when the player uses this entity.