Talk:Alien Swarm: Difference between revisions
ThaiGrocer (talk | contribs) (Created page with 'What is "the embryonic in-game map editor seen in Portal"? Please do elaborate or include a link about that because I am really interested in learning more about such an in-game …') |
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What is "the embryonic in-game map editor seen in Portal"? Please do elaborate or include a link about that because I am really interested in learning more about such an in-game map editor found in Portal.--[[User:ThaiGrocer|ThaiGrocer]] 23:02, 16 July 2010 (UTC) | What is "the embryonic in-game map editor seen in Portal"? Please do elaborate or include a link about that because I am really interested in learning more about such an in-game map editor found in Portal.--[[User:ThaiGrocer|ThaiGrocer]] 23:02, 16 July 2010 (UTC) | ||
I assume he was referencing po_edit but that tool was created by a third party and while nice technically it makes terrible maps as the resulting maps are save files and cannot have lighting. --[[User:Omnicoder|Omnicoder]] 02:05, 17 July 2010 (UTC) | |||
Just had a thought, this tile edit map thing, could be used with the new code to create some kind of old school RPG, with a DM mapping while the players play.... --[[User:Welsh Mullet|Welsh Mullet]] 21:51, 18 July 2010 (UTC) | |||
Or Space Hulk: Source --[[User:Welsh Mullet|Welsh Mullet]] 22:20, 19 July 2010 (UTC) | |||
Could the ai navigation code be backported? --[[User:Welsh Mullet|Welsh Mullet]] 02:09, 30 January 2011 (UTC) | |||
== Engine Branch == | |||
The FAQ says "Uses a modified Source engine between the L4D2 and Portal 2 iterations", so we probably need a new page about this specific branch. Left 4 Dead engine branch is more closer than Source 2009, but I think we can be more precise about this. What do you think? --[[User:Barracuda|Barracuda]] 23:02, 21 July 2010 (UTC) | |||
:Can't we just call it the Alien Swarm branch and be done with it? A Valve employee said it was branched off several months ago from the main...line(?).[[User:Skeith|Skeith]] 03:15, 22 July 2010 (UTC) | |||
:Just to reiterate what the FAQ says, I found this earlier: http://forums.steampowered.com/forums/showthread.php?p=16141866&highlight=PersonGuy#post16141866 --[[User:Pizzahut|pizzahut]] 10:24, 22 July 2010 (UTC) |
Latest revision as of 04:28, 12 July 2024
What is "the embryonic in-game map editor seen in Portal"? Please do elaborate or include a link about that because I am really interested in learning more about such an in-game map editor found in Portal.--ThaiGrocer 23:02, 16 July 2010 (UTC)
I assume he was referencing po_edit but that tool was created by a third party and while nice technically it makes terrible maps as the resulting maps are save files and cannot have lighting. --Omnicoder 02:05, 17 July 2010 (UTC)
Just had a thought, this tile edit map thing, could be used with the new code to create some kind of old school RPG, with a DM mapping while the players play.... --Welsh Mullet 21:51, 18 July 2010 (UTC)
Or Space Hulk: Source --Welsh Mullet 22:20, 19 July 2010 (UTC)
Could the ai navigation code be backported? --Welsh Mullet 02:09, 30 January 2011 (UTC)
Engine Branch
The FAQ says "Uses a modified Source engine between the L4D2 and Portal 2 iterations", so we probably need a new page about this specific branch. Left 4 Dead engine branch is more closer than Source 2009, but I think we can be more precise about this. What do you think? --Barracuda 23:02, 21 July 2010 (UTC)
- Can't we just call it the Alien Swarm branch and be done with it? A Valve employee said it was branched off several months ago from the main...line(?).Skeith 03:15, 22 July 2010 (UTC)
- Just to reiterate what the FAQ says, I found this earlier: http://forums.steampowered.com/forums/showthread.php?p=16141866&highlight=PersonGuy#post16141866 --pizzahut 10:24, 22 July 2010 (UTC)