List of L4D2 Campaign Music: Difference between revisions
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m (moved List of L4D 2 Campaign Music to List of L4D2 Campaign Music: Most of Left 4 Dead 2 entries are abbreviated as "L4D2" and not "L4D 2" which has a space. Consistency and ease of searching via the understood matter.) |
m (Nesciuse moved page List of L4D2 Campaign Music/en to List of L4D2 Campaign Music without leaving a redirect: Move en subpage to basepage) |
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{{ | {{LanguageBar}} | ||
| | {{l4d2 topicon}} | ||
{{subpage|[[Soundtrack lists]]}}{{back|Left 4 Dead 2 Level Creation}} | |||
In order to introduce music in a map, change the [[worldspawn]] properties: | |||
# Open Hammer | |||
# Open the map | |||
# Open Hammer | # Click the Map menu and then select Map Properties... to open the worldspawn properties | ||
# Open the | |||
# Click | |||
== Mission type of Music == | == Mission type of Music == | ||
Select Start Music Type | Select Start Music Type and enter your value: | ||
{| {{standard-table}} | {| {{standard-table}} | ||
Line 17: | Line 17: | ||
! Value | ! Value | ||
|- | |- | ||
| Start of Campaign(First Mission) | | Start of Campaign (First Mission) | ||
| Mission Start | | Mission Start | ||
|- | |- | ||
| Other Missions(Second, Third... Finale) | | Other Missions (Second, Third... Finale) | ||
| Check Point | | Check Point | ||
|} | |} | ||
Line 26: | Line 26: | ||
== List of Music == | == List of Music == | ||
Select Music Post-Fix String | The Music Post-Fix String can either come from official soundscripts or a custom one. | ||
Select Music Post-Fix String and enter your value: | |||
{| {{standard-table}} | {| {{standard-table}} | ||
Line 33: | Line 35: | ||
! Code of Music | ! Code of Music | ||
|- | |- | ||
| Default | | Default [L4D2] The Parish | ||
| <code>Waterfront</code> | | <code>Waterfront</code> | ||
|- | |- | ||
Line 56: | Line 58: | ||
| [L4D2 DLC1] The Passing Finale | | [L4D2 DLC1] The Passing Finale | ||
| <code>ThePassing</code> | | <code>ThePassing</code> | ||
|- | |||
| [L4D2 DLC2] The Sacrifice | |||
| <code>Sacrifice</code> | |||
|- | |||
| [L4D2 DLC2] No Mercy | |||
| <code>NoMercy</code> | |||
|- | |||
| [L4D2 DLC3] Crash Course | |||
| <code>Garage</code> | |||
|- | |||
| [L4D2 DLC3] Death Toll | |||
| <code>SmallTown</code> | |||
|- | |||
| [L4D2 DLC3] Dead Air | |||
| <code>Airport</code> | |||
|- | |||
| [L4D2 DLC3] Blood Harvest | |||
| <code>Farm</code> | |||
|- | |||
| [L4D2 DLC3] Cold Stream | |||
| <code>ColdStream</code> | |||
|- | |||
| [L4D2 DLC4] The Last Stand | |||
| <code>Lighthouse</code> | |||
|} | |} | ||
== See also == | |||
* [[L4D2 Custom Sound and Music Tutorial]] | |||
[[Category:Left 4 Dead 2]] | [[Category:Left 4 Dead 2]] |
Latest revision as of 08:01, 12 July 2024
In order to introduce music in a map, change the worldspawn properties:
- Open Hammer
- Open the map
- Click the Map menu and then select Map Properties... to open the worldspawn properties
Mission type of Music
Select Start Music Type and enter your value:
Type | Value |
---|---|
Start of Campaign (First Mission) | Mission Start |
Other Missions (Second, Third... Finale) | Check Point |
List of Music
The Music Post-Fix String can either come from official soundscripts or a custom one.
Select Music Post-Fix String and enter your value:
Campaign | Code of Music |
---|---|
Default [L4D2] The Parish | Waterfront
|
[L4D2] Dead Center | Mall
|
[L4D2] Dark Carnival | Fairgrounds
|
[L4D2] Swamp Fever | Plankcountry
|
[L4D2] Hard Rain | Milltown
|
[L4D2] The Parish | BigEasy
|
[L4D2 DLC1] The Passing | DeadLight
|
[L4D2 DLC1] The Passing Finale | ThePassing
|
[L4D2 DLC2] The Sacrifice | Sacrifice
|
[L4D2 DLC2] No Mercy | NoMercy
|
[L4D2 DLC3] Crash Course | Garage
|
[L4D2 DLC3] Death Toll | SmallTown
|
[L4D2 DLC3] Dead Air | Airport
|
[L4D2 DLC3] Blood Harvest | Farm
|
[L4D2 DLC3] Cold Stream | ColdStream
|
[L4D2 DLC4] The Last Stand | Lighthouse
|