Trigger joinhumanteam: Difference between revisions
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Note: Depending on the number of players that join each team at round start some may be forced to be zombie regardless of there decision
(The trigger entity used in Zombie Panic! Source that allows a player to join survivor team.) |
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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{{DISPLAYTITLE:trigger_joinhumanteam}} | |||
== Entity Description == | == Entity Description == | ||
The trigger entity used in [[Zombie Panic! Source]] that allows a player to join survivor team. | The trigger entity used in [[Zombie Panic! Source]] that allows a player to join survivor team. | ||
| Line 30: | Line 31: | ||
: Fired in response to the <code>FireUser</code> inputs. | : Fired in response to the <code>FireUser</code> inputs. | ||
}} | }} | ||
==See | ==See also== | ||
* [[trigger_joinzombieteam]] | * [[trigger_joinzombieteam]] | ||
* [[trigger_joinspectatorteam]] | * [[trigger_joinspectatorteam]] | ||
Latest revision as of 01:07, 9 January 2024
Entity Description
The trigger entity used in Zombie Panic! Source that allows a player to join survivor team.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
Targetname:
OnUser1toOnUser4- Fired in response to the
FireUserinputs; see User Inputs and Outputs. AddOutput <string>- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> FireUser1toFireUser4- Fire the
OnUseroutputs. Kill- Removes this entity from the world.
KillHierarchy- Removes this entity and all its children from the world.
Outputs
Targetname:
OnStartTouch- Fired in response to a player touching it
OnUser1toOnUser4- Fired in response to the
FireUserinputs.