Tier1: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Added it to Category:Tier1.)
 
(One intermediate revision by one other user not shown)
Line 60: Line 60:
* <code>[[CUtlSymbolTable]]</code>
* <code>[[CUtlSymbolTable]]</code>
* <code>[[CUtlVector]]</code>
* <code>[[CUtlVector]]</code>
* <code>[[CUtlFlags]]</code>
</div>
</div>


[[Category:Engine Structure]]
[[Category:Engine Structure]]
[[Category:Tier1]]

Latest revision as of 10:44, 22 March 2012

Tier1 contains Valve's version of the Standard Template Library, known as CUtl (high-performance game engines rarely use an operating system's own STL implementation). It also provides various other Source-specific features, most notably console commands/variables.

Tier1's source is included in the SDK at \root\tier1\. It compiles to a static library that is linked by both game DLLs.

Components

This list does not include "variations on a theme". Open Tier1's project and inspect its contents for yourself if you want a complete run-down.

General

CUtl