Tier1: Difference between revisions

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'''<code>Tier1</code>''' contains Valve's version of the [[Wikipedia:Standard Template Library|Standard Template Library]], known as <code>CUtl</code>. It also provides various other Source-specific features, most notably console commands/variables. (High-performance game engines [http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Motivation rarely use an operating system's own STL implementation].)
'''<code>Tier1</code>''' contains Valve's version of the [[Wikipedia:Standard Template Library|Standard Template Library]], known as <code>CUtl</code> (high-performance game engines [http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Motivation rarely use an operating system's own STL implementation]). It also provides various other Source-specific features, most notably console commands/variables.


Tier1's source is included in the SDK at <code>\root\tier1\</code>. It compiles to a [[w:Static library|static library]] that is linked by both game DLLs.
Tier1's source is included in the SDK at <code>\root\tier1\</code>. It compiles to a [[w:Static library|static library]] that is linked by both game DLLs.
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* <code>[[CUtlSymbolTable]]</code>
* <code>[[CUtlSymbolTable]]</code>
* <code>[[CUtlVector]]</code>
* <code>[[CUtlVector]]</code>
* <code>[[CUtlFlags]]</code>
</div>
</div>


[[Category:Engine Structure]]
[[Category:Engine Structure]]
[[Category:Tier1]]

Latest revision as of 10:44, 22 March 2012

Tier1 contains Valve's version of the Standard Template Library, known as CUtl (high-performance game engines rarely use an operating system's own STL implementation). It also provides various other Source-specific features, most notably console commands/variables.

Tier1's source is included in the SDK at \root\tier1\. It compiles to a static library that is linked by both game DLLs.

Components

This list does not include "variations on a theme". Open Tier1's project and inspect its contents for yourself if you want a complete run-down.

General

CUtl