List of L4D2 Campaign Music: Difference between revisions
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(Created page with 'In order that would put music on the map: # Open Hammer. # Open the Мap. # Click to Map tab and then select Maps Properties. # Select Music Post-Fix String tab. # Enter your va…') |
m (Nesciuse moved page List of L4D2 Campaign Music/en to List of L4D2 Campaign Music without leaving a redirect: Move en subpage to basepage) |
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In order | {{LanguageBar}} | ||
{{l4d2 topicon}} | |||
{{subpage|[[Soundtrack lists]]}}{{back|Left 4 Dead 2 Level Creation}} | |||
In order to introduce music in a map, change the [[worldspawn]] properties: | |||
# Open Hammer | # Open Hammer | ||
# Open the | # Open the map | ||
# Click | # Click the Map menu and then select Map Properties... to open the worldspawn properties | ||
== Mission type of Music == | |||
Select Start Music Type and enter your value: | |||
{| {{standard-table}} | |||
|- | |||
! Type | |||
! Value | |||
|- | |||
| Start of Campaign (First Mission) | |||
| Mission Start | |||
|- | |||
| Other Missions (Second, Third... Finale) | |||
| Check Point | |||
|} | |||
== List of Music == | == List of Music == | ||
The Music Post-Fix String can either come from official soundscripts or a custom one. | |||
Select Music Post-Fix String and enter your value: | |||
{| {{standard-table}} | {| {{standard-table}} | ||
Line 14: | Line 35: | ||
! Code of Music | ! Code of Music | ||
|- | |- | ||
| Default | | Default [L4D2] The Parish | ||
| <code>Waterfront</code> | | <code>Waterfront</code> | ||
|- | |- | ||
Line 20: | Line 41: | ||
| <code>Mall</code> | | <code>Mall</code> | ||
|- | |- | ||
| [L4D2] | | [L4D2] Dark Carnival | ||
| | | <code>Fairgrounds</code> | ||
|- | |- | ||
| [L4D2] | | [L4D2] Swamp Fever | ||
| | | <code>Plankcountry</code> | ||
|- | |- | ||
| [L4D2] | | [L4D2] Hard Rain | ||
| | | <code>Milltown</code> | ||
|- | |- | ||
| [L4D2] | | [L4D2] The Parish | ||
| | | <code>BigEasy</code> | ||
|- | |||
| [L4D2 DLC1] The Passing | |||
| <code>DeadLight</code> | |||
|- | |||
| [L4D2 DLC1] The Passing Finale | |||
| <code>ThePassing</code> | |||
|- | |||
| [L4D2 DLC2] The Sacrifice | |||
| <code>Sacrifice</code> | |||
|- | |||
| [L4D2 DLC2] No Mercy | |||
| <code>NoMercy</code> | |||
|- | |||
| [L4D2 DLC3] Crash Course | |||
| <code>Garage</code> | |||
|- | |||
| [L4D2 DLC3] Death Toll | |||
| <code>SmallTown</code> | |||
|- | |||
| [L4D2 DLC3] Dead Air | |||
| <code>Airport</code> | |||
|- | |||
| [L4D2 DLC3] Blood Harvest | |||
| <code>Farm</code> | |||
|- | |||
| [L4D2 DLC3] Cold Stream | |||
| <code>ColdStream</code> | |||
|- | |||
| [L4D2 DLC4] The Last Stand | |||
| <code>Lighthouse</code> | |||
|} | |} | ||
== See also == | |||
* [[L4D2 Custom Sound and Music Tutorial]] | |||
[[Category:Left 4 Dead 2]] |
Latest revision as of 08:01, 12 July 2024
In order to introduce music in a map, change the worldspawn properties:
- Open Hammer
- Open the map
- Click the Map menu and then select Map Properties... to open the worldspawn properties
Mission type of Music
Select Start Music Type and enter your value:
Type | Value |
---|---|
Start of Campaign (First Mission) | Mission Start |
Other Missions (Second, Third... Finale) | Check Point |
List of Music
The Music Post-Fix String can either come from official soundscripts or a custom one.
Select Music Post-Fix String and enter your value:
Campaign | Code of Music |
---|---|
Default [L4D2] The Parish | Waterfront
|
[L4D2] Dead Center | Mall
|
[L4D2] Dark Carnival | Fairgrounds
|
[L4D2] Swamp Fever | Plankcountry
|
[L4D2] Hard Rain | Milltown
|
[L4D2] The Parish | BigEasy
|
[L4D2 DLC1] The Passing | DeadLight
|
[L4D2 DLC1] The Passing Finale | ThePassing
|
[L4D2 DLC2] The Sacrifice | Sacrifice
|
[L4D2 DLC2] No Mercy | NoMercy
|
[L4D2 DLC3] Crash Course | Garage
|
[L4D2 DLC3] Death Toll | SmallTown
|
[L4D2 DLC3] Dead Air | Airport
|
[L4D2 DLC3] Blood Harvest | Farm
|
[L4D2 DLC3] Cold Stream | ColdStream
|
[L4D2 DLC4] The Last Stand | Lighthouse
|