Template:O BasePropPhysics: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
 
(Replaced content with "{{note|Page left for viewable history, content moved to prop_physics}}")
Tag: Replaced
 
(24 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{o targetname}}
{{note|Page left for viewable history, content moved to [[prop_physics]]}}
'''OnMotionEnabled'''
: Fired when motion is enabled on this prop, either via 'Health Level to Override Motion' or from the EnableMotion input.
* '''OnAwakened'''
: Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
* '''OnPhysGunPickup'''
: Fired when the player picks up the prop with the physcannon or +USE.
* '''OnPhysGunDrop'''
: Fired when the player drops the prop with the physcannon or USE.
* '''OnPlayerUse'''
: Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set.

Latest revision as of 07:55, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics