Talk:XSI Prop Creation: Difference between revisions
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: A brief explaination can be found on the collision mesh page here [[Collision_mesh]], or if you want something a bit more broken up into steps I have this tutorial [http://www.fpsbanana.com/tuts/8337 here] which you can check out. --[[User:Lost|Lost]] 17:06, 21 October 2009 (UTC) | : A brief explaination can be found on the collision mesh page here [[Collision_mesh]], or if you want something a bit more broken up into steps I have this tutorial [http://www.fpsbanana.com/tuts/8337 here] which you can check out. --[[User:Lost|Lost]] 17:06, 21 October 2009 (UTC) | ||
== If texture isn't showing up in HLMV == | |||
If you are using VTFEdit's auto-vmt feature, your texture will not show up properly. To fix this, in VTFEdit, click tools>create VMT file, then go to the options tab and change the shader to "VertexlitGeneric". |
Latest revision as of 19:18, 25 January 2010
tutorial about concave physic props
could you please make a tutorial about the creation of concave physicboxes?
- A brief explaination can be found on the collision mesh page here Collision_mesh, or if you want something a bit more broken up into steps I have this tutorial here which you can check out. --Lost 17:06, 21 October 2009 (UTC)
If texture isn't showing up in HLMV
If you are using VTFEdit's auto-vmt feature, your texture will not show up properly. To fix this, in VTFEdit, click tools>create VMT file, then go to the options tab and change the shader to "VertexlitGeneric".