Talk:XSI Prop Creation: Difference between revisions

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could you please make a tutorial about the creation of concave physicboxes?
could you please make a tutorial about the creation of concave physicboxes?


=== Article Needs Help ===
: A brief explaination can be found on the collision mesh page here [[Collision_mesh]], or if you want something a bit more broken up into steps I have this tutorial [http://www.fpsbanana.com/tuts/8337 here] which you can check out. --[[User:Lost|Lost]] 17:06, 21 October 2009 (UTC)


If you follow this tutorial from start to finish you will not have a working model. There's a lot of inaccuracies that leave a beginner confused and lost. I don't feel I'm qualified enough to fix it though.
== If texture isn't showing up in HLMV ==


An example is that qc file is awkward. What's with the 'yourname's? Is that suppose to be replaced with whatever you call the 'fencepost'? But then why does he refer to it by 'fencepost' right next to 'yourname'? So confusing.
If you are using VTFEdit's auto-vmt feature, your texture will not show up properly. To fix this, in VTFEdit, click tools>create VMT file, then go to the options tab and change the shader to "VertexlitGeneric".

Latest revision as of 19:18, 25 January 2010

tutorial about concave physic props

could you please make a tutorial about the creation of concave physicboxes?

A brief explaination can be found on the collision mesh page here Collision_mesh, or if you want something a bit more broken up into steps I have this tutorial here which you can check out. --Lost 17:06, 21 October 2009 (UTC)

If texture isn't showing up in HLMV

If you are using VTFEdit's auto-vmt feature, your texture will not show up properly. To fix this, in VTFEdit, click tools>create VMT file, then go to the options tab and change the shader to "VertexlitGeneric".