Portal: Stay Inside: Difference between revisions

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[[Image:PSI_Banner.jpg|center|Portal: Stay Inside|1050px|link=]]
{{Orphan|date=January 2024}}
{{ModStatus|size=big|status=Alpha|engine=Source}}
 
[[Category:Single Player Mods]]
{{ModStatus|size=big|status=dead|engine=Source}}


== Introduction ==
== Introduction ==


Portal: Stay Inside is a third-party modification for VALVe's Portal by me, [[User:WinstonSmith|WinstonSmith]].  It contains a series of puzzles just like the original Portal, but one of my priorities is to add a deeper storyline.  As of October 2009, developement has slowed; I've become very busy lately. Hopefully, this slump will end sooner rather than later.
''Yes, I suppose it was a bad idea. Put two of them in control of the same resources and they're going to start fighting over them eventually.''
 
   
== Who's Working on This Thing? ==
''The thing was shut down about half an hour after major problems started showing up. It was supposed to be destroyed, but because these people are scientists, one decided to play the hero and save it. It's not like he reactivated it or anything--he basically just sent it down to the basement where nobody would find it. Overused as it is, the expression "security through obscurity" has some truth to it.''
   
''As far as I know it's still down there. Certainly can't do any damage from where it is, I suppose.''
''Of course it isn't like there aren't any other abandoned projects down there...''


As of now, I'm the only person who is working on Portal: Stay Inside. There are several reasons for this, the main one being that, unfortunately, I have very little time to devote this mod, and I'd really hate to just pass off a workload on a collaborator.
Portal: Stay Inside is a third-party addition to VALVe's game Portal 2. Taking place in the familiar Aperture Science facility at an unspecified point in time, the mod may veer away a little from the franchise's canon but will stay within believable bounds. The mod is expected to have roughly four main areas covering the game's clean, destroyed, and early testing environments. A primary focus for me as the developer is to create an engaging storyline with enjoyable and asthetically satisfying chambers and environments. I am considering making the mod episodic, depending on how development proceeds, but in any case it is currently still under heavy development and closed beta testing. There is currently no expected release date. Stay tuned for more information!


== So What Makes This So Special? ==
== Want to Stay Connected? ==


This mod will have some brilliant content contributed by other gamers and devs, including:
Of course you do!  There are several avenues through which you can do so.  First and foremost, you can check out the {{moddb|portal-stay-inside/|ModDB page}} to see all the news and media you want.  Second, hop over to the [http://www.winston-smith.org/hub/portalstayinside/ dedicated P:SI page] on my websiteIt basically has everything the ModDB page, but hey, why not drum up traffic for my site while I'm here?  Finally, you can always [http://www.twitter.com/WinstonSmith42 follow me on Twitter], where I'll post news about any new P:SI stuff.
* reepblue's Portal Warm Textures (available [http://forums.thinkingwithportals.com/dload.php?action=file&file_id=305 here!])
* A few signage textures from Farragar (available [http://forums.thinkingwithportals.com/dload.php?action=file&file_id=230 here!])
As well as some of my own ideas, like...
* New game concepts (such as timed buttons)
* Possible new voicesBecause I don't have the equipment or the resources to record my own voices (not to mention the skill to edit the files to make them sound GLaDOS-like), and because FacePoser is an ''incredibly'' oblique piece of software, there's a good chance I'm going to default to the included scenes.
Currently, there are very few custom models.  I'm looking at two possible modeling options: either A) a Google Sketchup plugin or B) learning to use the XSI/Autodesk Mod Tool. I'm leaning a bit toward the latter.
One goal I'm focusing on is to try to show off the architectural capabilities of the Source engine.  I'll attempt to make the mod's maps both interesting to play and pleasing to look at.
I'd love to introduce new puzzle designs or game elements, but I can't do much with coding because I'm just starting to learn C++ (and, if all goes well, HTML).
 
== So What's Next? ==
 
If all goes well, I'd like to have a website with forums up and running for the mod.  Anything after that is gray area right now-- after all, PSI's still in alpha.


== Media, etc... ==
== Media, etc... ==
<gallery Caption=Screenshots>
<gallery Caption=Screenshots>
Image:PSI--Chamber_00_00.jpg|Testchamber 00
Image:psi--tc00.jpg|Testchamber 00
Image:PSI--Chamber_00_01.jpg|Testchamber 00
Image:psi--tc01.jpg|Testchamber 00
Image:PSI--Chamber_01_00.jpg|Testchamber 01
Image:psi--tc03.jpg|Testchamber 01
Image:PSI--Chamber_01_01.jpg|Testchamber 01
Image:psi--tc04.jpg|Testchamber 01
Image:PSI--Chamber_02_00.jpg|Testchamber 02
Image:PSI--Chamber_03_00.jpg|Testchamber 03
</gallery>
</gallery>


== A Final Note ==
== A Final Note ==


Please leave any questions or anything on the talk page--I'll be checking this article frequently.  I will also be, most likely, modifying this page very often.
Thanks for stopping by to check out the page!  If you have any feedback, questions, or suggestion, please feel free to stick them on the talk page or contact me any way you want.
 
[[Category:Single Player Mods]]

Latest revision as of 08:27, 15 April 2024

Skull and crossbones.png

This mod for Source is no longer being developed.

Introduction

Yes, I suppose it was a bad idea. Put two of them in control of the same resources and they're going to start fighting over them eventually.

The thing was shut down about half an hour after major problems started showing up. It was supposed to be destroyed, but because these people are scientists, one decided to play the hero and save it. It's not like he reactivated it or anything--he basically just sent it down to the basement where nobody would find it. Overused as it is, the expression "security through obscurity" has some truth to it.

As far as I know it's still down there. Certainly can't do any damage from where it is, I suppose.

Of course it isn't like there aren't any other abandoned projects down there...

Portal: Stay Inside is a third-party addition to VALVe's game Portal 2. Taking place in the familiar Aperture Science facility at an unspecified point in time, the mod may veer away a little from the franchise's canon but will stay within believable bounds. The mod is expected to have roughly four main areas covering the game's clean, destroyed, and early testing environments. A primary focus for me as the developer is to create an engaging storyline with enjoyable and asthetically satisfying chambers and environments. I am considering making the mod episodic, depending on how development proceeds, but in any case it is currently still under heavy development and closed beta testing. There is currently no expected release date. Stay tuned for more information!

Want to Stay Connected?

Of course you do! There are several avenues through which you can do so. First and foremost, you can check out the ModDB page ModDB page to see all the news and media you want. Second, hop over to the dedicated P:SI page on my website. It basically has everything the ModDB page, but hey, why not drum up traffic for my site while I'm here? Finally, you can always follow me on Twitter, where I'll post news about any new P:SI stuff.

Media, etc...

A Final Note

Thanks for stopping by to check out the page! If you have any feedback, questions, or suggestion, please feel free to stick them on the talk page or contact me any way you want.