Template:O Breakable: Difference between revisions

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{{ScrollBox|title=Breakable|noscroll=true|
{{lang|Template:O Breakable}}
; <code>OnBreak</code>
This template isn't in line with anything specific in code. Default shows only outputs for brushes.
: Fired when this breakable breaks. {{activator|breaker}}
*<code>prop=1</code> shows outputs for props as well. There's nothing brushes have that props ''don't'' have.
; <code>OnTakeDamage</code>
*<code>nohl2=1</code> hides the hl2-specific outputs.
: The breakable has taken damage.
The following is the result with no parameters. See also: {{tl2|O BreakableProp}}, {{tl2|O BreakableBrush}}.
; <code>OnHealthChanged <[[float]]></code>
 
: The health of the breakable has changed. Passes the new value as a [[normal]]ised percentage of max health.
 
; <code>OnPhysCannonDetach</code>
{{ {{PAGENAME}}|prop=1 }}
: Prop has started its <code>ACT_PHYSCANNON_DETACH</code> [[activity]] (caused by the [[gravity gun]] ripping it from a wall).
 
; <code>OnPhysCannonAnimatePreStarted</code>
<includeonly>
; <code>OnPhysCannonAnimatePullStarted</code>
 
: Prop has started its <code>ACT_PHYSCANNON_ANIMATE_PRE</code> or <code>ACT_PHYSCANNON_ANIMATE</code> activities. Both are caused by the player trying to grab the prop with the gravity gun; <code>ANIMATE_PRE</code> plays once, then <code>ANIMATE</code> starts looping.
<onlyinclude>{{minititle|Breakable{{#ifeq:{{{prop|0}}}|0|Brush|Prop}}}}<!--
; <code>OnPhysCannonAnimatePostStarted</code>
-->{{O|OnBreak|activator = entity that breaks the object|Fired when this object breaks.}}
: Prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun).
{{O|OnHealthChanged|activator = entity that caused the health change|param=float|Fired whenever the health of the breakable has increased or decreased. {{outadd|the new health amount as a decimal percent (e.g. 45% {{=}} 0.45)}}}}<!--
; <code>OnPhysCannonPullAnimFinished</code>
-->{{#ifeq:{{{prop|0}}}|0||
: Prop has finished all gravity gun-related animations.
{{O|OnTakeDamage|activator = entity that caused the damage|Fired when damage is taken.}}<!--
{{O Targetname}}
-->{{#ifeq:{{{nohl2|0}}}|0|
}}
{{O|OnPhysCannonAnimatePreStarted|activator = none|Fired when prop starts its <code>ACT_PHYSCANNON_ANIMATE_PRE</code> [[activity]]. Caused by the object being picked up by the gravity gun.}}
{{O|OnPhysCannonAnimatePullStarted|activator = none|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE</code> activity. <code>ACT_PHYSCANNON_ANIMATE_PRE</code> plays once, then <code>ACT_PHYSCANNON_ANIMATE</code> starts looping.}}
{{O|OnPhysCannonDetach|activator = none|Fired when prop has started its <code>ACT_PHYSCANNON_DETACH</code> activity (caused by the gravity gun ripping it from a wall).}}
{{O|OnPhysCannonAnimatePostStarted|activator = none|Fired when prop has started its <code>ACT_PHYSCANNON_ANIMATE_POST</code> activity (caused by the player letting the prop go from the gravity gun).}}
{{O|OnPhysCannonPullAnimFinished|activator = none|Fired when prop has finished all gravity gun-related animations.}}
|}}
}}</onlyinclude>
 
</includeonly>
 
[[Category:Output Templates|Breakable]]

Latest revision as of 01:34, 22 April 2025

This template isn't in line with anything specific in code. Default shows only outputs for brushes.

  • prop=1 shows outputs for props as well. There's nothing brushes have that props don't have.
  • nohl2=1 hides the hl2-specific outputs.

The following is the result with no parameters. See also: {{O BreakableProp}}, {{O BreakableBrush}}.


BreakableProp:

OnBreak
!activator = entity that breaks the object
!caller = this entity
Fired when this object breaks.
OnHealthChanged <float>
!activator = entity that caused the health change
!caller = this entity
Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.
OnTakeDamage
!activator = entity that caused the damage
!caller = this entity
Fired when damage is taken.
OnPhysCannonAnimatePreStarted
!activator = none
!caller = this entity
Fired when prop starts its ACT_PHYSCANNON_ANIMATE_PRE activity. Caused by the object being picked up by the gravity gun.
OnPhysCannonAnimatePullStarted
!activator = none
!caller = this entity
Fired when prop has started its ACT_PHYSCANNON_ANIMATE activity. ACT_PHYSCANNON_ANIMATE_PRE plays once, then ACT_PHYSCANNON_ANIMATE starts looping.
OnPhysCannonDetach
!activator = none
!caller = this entity
Fired when prop has started its ACT_PHYSCANNON_DETACH activity (caused by the gravity gun ripping it from a wall).
OnPhysCannonAnimatePostStarted
!activator = none
!caller = this entity
Fired when prop has started its ACT_PHYSCANNON_ANIMATE_POST activity (caused by the player letting the prop go from the gravity gun).
OnPhysCannonPullAnimFinished
!activator = none
!caller = this entity
Fired when prop has finished all gravity gun-related animations.