Template:I DynamicProp: Difference between revisions
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{{ | <noinclude>{{lang|Template:I DynamicProp}} | ||
*<code>l4d2=1</code> shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do ''not'' work! | |||
*<code>preasw=1</code> hides SetAnimationNoReset and FadeAndKill.</noinclude>{{minititle|CDynamicProp}} | |||
{{I|SetAnimation|param=string|Forces the prop to play the named animation.}} | |||
{{I|SetDefaultAnimation|param=string|Changes the animation played when not in a random/forced sequence.}} | |||
{{I|SetPlaybackRate|param=float|Sets the framerate at which animations are played.}} | |||
{{I|TurnOff|Hides the prop through {{ent|EF_NODRAW}}. The <code>Disable</code> input does the exact same thing.}} | |||
{{I|TurnOn|Shows the prop (by removing {{ent|EF_NODRAW}}). The <code>Enable</code> input does the exact same thing.}} | |||
{{I|DisableCollision|Tells the prop to no longer be solid.}} | |||
{{I|EnableCollision|Tells the prop to become solid again.}}<!-- | |||
-->{{#ifeq:{{{l4d2}}}|1|{{I|StartGlowing|Enable any set glow effects on this prop.}} | |||
{{I|StopGlowing|Disable any glow effects on this prop.}}|}}<!-- | |||
-->{{#ifeq:{{{preasw}}}|1||{{I|SetAnimationNoReset|param=string|since=AS|Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.}} | |||
{{I|FadeAndKill|since=P2|Fade out then remove this prop.}}|}}<noinclude> | |||
: | [[Category:Input Templates|DynamicProp]] | ||
{{ | </noinclude> | ||
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Latest revision as of 12:55, 21 April 2025
l4d2=1
shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do not work!preasw=1
hides SetAnimationNoReset and FadeAndKill.CDynamicProp:
- SetAnimation <string>
- Forces the prop to play the named animation.
- SetDefaultAnimation <string>
- Changes the animation played when not in a random/forced sequence.
- SetPlaybackRate <float>
- Sets the framerate at which animations are played.
- TurnOff
- Hides the prop through EF_NODRAW. The
Disable
input does the exact same thing.
- TurnOn
- Shows the prop (by removing EF_NODRAW). The
Enable
input does the exact same thing.
- DisableCollision
- Tells the prop to no longer be solid.
- EnableCollision
- Tells the prop to become solid again.
- SetAnimationNoReset <string> (in all games since
)
- Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.
- FadeAndKill (in all games since
)
- Fade out then remove this prop.