Template:I npc turret floor: Difference between revisions

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(templated since npc_portal_turret_floor inherits from it)
 
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; <code>Enable</code>
{{I|Enable}}
; <code>Disable</code>
{{I|Disable}}
; <code>Toggle</code>
{{I|Toggle|Active/deactivate the turret's mechanisms.
: Active/deactivate the turret's mechanisms.
{{bug|The Enable/Disable inputs have no effect while the turret is knocked over.}}}}
; <code>DepleteAmmo</code>
{{I|DepleteAmmo}}
; <code>RestoreAmmo</code>
{{I|RestoreAmmo|Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
: Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
{{bug|The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets.}}}}
; {{EP2 add|<code>SelfDestruct</code>}}
{{I|SelfDestruct|Emit a warning then self-destruct in a small explosion.|since=EP2}}
: Emit a warning then self-destruct in a small explosion.
<noinclude>
{{I Targetname}}
[[Category:Input Templates|Npc turret floor]]
</noinclude>

Latest revision as of 02:31, 26 September 2024

Enable
Disable
Toggle
Active/deactivate the turret's mechanisms.
Icon-Bug.pngBug:The Enable/Disable inputs have no effect while the turret is knocked over.  [todo tested in ?]
DepleteAmmo
RestoreAmmo
Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
Icon-Bug.pngBug:The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets.  [todo tested in ?]
SelfDestruct  (in all games since Half-Life 2: Episode Two)
Emit a warning then self-destruct in a small explosion.