Template:I Breakable: Difference between revisions
		
		
		
		
		
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TomEdwards (talk | contribs)  (I don't know why SetMass is here, but it is)  | 
				Robotboy655 (talk | contribs)   (Fix description for SetMass input)  | 
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| (7 intermediate revisions by 7 users not shown) | |||
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{{  | {{lang|Template:I Breakable}}  | ||
* {{param|prop|0}} - If nonzero, shows prop related inputs. See also: {{tl2|I BreakableProp}}.  | |||
* {{param|brush|0}} - If nonzero, shows brush related inputs. See also: {{tl2|I BreakableBrush}}.  | |||
* {{param|nohl2|0}} - If nonzero, hides [[weapon_physcannon]] related inputs. Only effective with <code>prop=1</code>.  | |||
The result when setting both {{param|prop}} and {{param|brush}} to nonzero values is not supposed to be used.  | |||
The following is the result with no parameters.  | |||
{{ {{PAGENAME}} | prop=0 | brush=0 | nohl2=1 }}  | |||
:   | |||
<onlyinclude><includeonly><!--  | |||
-->{{minititle|Breakable{{#ifeq:{{{prop|0}}}|0||Prop}}{{#ifeq:{{{brush|0}}}|0||Brush}}}}  | |||
{{I   | {{I|Break|Breaks the breakable.}}  | ||
{{  | {{I|SetHealth|param=integer|Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.}}  | ||
{{I   | {{I|AddHealth|param=integer|Adds health to the breakable.}}  | ||
}}  | {{I|RemoveHealth|param=integer|Removes health from the breakable.}}<!--  | ||
-->{{#ifeq: {{{prop|0}}}|0||  | |||
{{I|physdamagescale|param=float|Sets '''Physics Impact Damage Scale'''. 0 means this feature is disabled for backwards compatibility.}}<!--  | |||
-->{{#ifeq: {{{nohl2}}}|1||{{I|EnablePhyscannonPickup|Makes the breakable able to picked up by the gravity gun.}}  | |||
{{I|DisablePhyscannonPickup|Makes the breakable not able to picked up by the gravity gun.}}  | |||
{{I|EnablePuntSound|since=EP1|Allow this prop from playing its '''Punt Sound''' sound when punted by the gravity gun.}}  | |||
{{I|DisablePuntSound|since=EP1|Prevent this prop from playing its '''Punt Sound''' sound when punted by the gravity gun.}}}}  | |||
}}<!--  | |||
-->{{#ifeq: {{{brush|0}}}|0||  | |||
{{I|SetMass|param=float|Sets the mass of the breakables' physics object, if it has one.}}  | |||
}}<!--  | |||
--></includeonly></onlyinclude>  | |||
[[Category:Input Templates|Breakable]]  | |||
Latest revision as of 05:44, 3 October 2025
- {{{prop|0}}} - If nonzero, shows prop related inputs. See also: {{I BreakableProp}}.
 - {{{brush|0}}} - If nonzero, shows brush related inputs. See also: {{I BreakableBrush}}.
 - {{{nohl2|0}}} - If nonzero, hides weapon_physcannon related inputs. Only effective with 
prop=1. 
The result when setting both {{{prop}}} and {{{brush}}} to nonzero values is not supposed to be used.
The following is the result with no parameters.
Breakable:
- Break
 - Breaks the breakable.
 
- SetHealth <integer>
 - Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
 
- AddHealth <integer>
 - Adds health to the breakable.
 
- RemoveHealth <integer>
 - Removes health from the breakable.