Template:I Breakable: Difference between revisions
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TomEdwards (talk | contribs) (I don't know why SetMass is here, but it is) |
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{{ | {{lang|Template:I Breakable}} | ||
* {{param|prop|0}} - If nonzero, shows prop related inputs. See also: {{tl2|I BreakableProp}}. | |||
* {{param|brush|0}} - If nonzero, shows brush related inputs. See also: {{tl2|I BreakableBrush}}. | |||
* {{param|nohl2|0}} - If nonzero, hides [[weapon_physcannon]] related inputs. Only effective with <code>prop=1</code>. | |||
The result when setting both {{param|prop}} and {{param|brush}} to nonzero values is not supposed to be used. | |||
The following is the result with no parameters. | |||
{{ {{PAGENAME}} | prop=0 | brush=0 | nohl2=1 }} | |||
: | |||
<onlyinclude><includeonly><!-- | |||
-->{{minititle|Breakable{{#ifeq:{{{prop|0}}}|0||Prop}}{{#ifeq:{{{brush|0}}}|0||Brush}}}} | |||
{{I | {{I|Break|Breaks the breakable.}} | ||
{{ | {{I|SetHealth|param=integer|Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.}} | ||
{{I | {{I|AddHealth|param=integer|Adds health to the breakable.}} | ||
}} | {{I|RemoveHealth|param=integer|Removes health from the breakable.}}<!-- | ||
-->{{#ifeq: {{{prop|0}}}|0|| | |||
{{I|physdamagescale|param=float|Sets '''Physics Impact Damage Scale'''. 0 means this feature is disabled for backwards compatibility.}}<!-- | |||
-->{{#ifeq: {{{nohl2}}}|1||{{I|EnablePhyscannonPickup|Makes the breakable able to picked up by the gravity gun.}} | |||
{{I|DisablePhyscannonPickup|Makes the breakable not able to picked up by the gravity gun.}} | |||
{{I|EnablePuntSound|since=EP1|Allow this prop from playing its '''Punt Sound''' sound when punted by the gravity gun.}} | |||
{{I|DisablePuntSound|since=EP1|Prevent this prop from playing its '''Punt Sound''' sound when punted by the gravity gun.}}}} | |||
}}<!-- | |||
-->{{#ifeq: {{{brush|0}}}|0|| | |||
{{I|SetMass|param=float|Damaging the entity applies physics forces to it.}} | |||
}}<!-- | |||
--></includeonly></onlyinclude> | |||
[[Category:Input Templates|Breakable]] |
Latest revision as of 12:54, 21 April 2025
- {{{prop|0}}} - If nonzero, shows prop related inputs. See also: {{I BreakableProp}}.
- {{{brush|0}}} - If nonzero, shows brush related inputs. See also: {{I BreakableBrush}}.
- {{{nohl2|0}}} - If nonzero, hides weapon_physcannon related inputs. Only effective with
prop=1
.
The result when setting both {{{prop}}} and {{{brush}}} to nonzero values is not supposed to be used.
The following is the result with no parameters.
Breakable:
- Break
- Breaks the breakable.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable.
- RemoveHealth <integer>
- Removes health from the breakable.