Template:I Parentname: Difference between revisions

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<noinclude>
{{note|'''This template is deprecated. For new entity pages, please use [[Template:I BaseEntity]] instead.'''}}
</noinclude>
{{ScrollBox|title=Parentname|
{{ScrollBox|title=Parentname|
; <code>SetParent <[[targetname]]></code>
{{I|SetParent|Move with this entity. See [[Entity Hierarchy (parenting)]].|param=string}}
: Changes the entity's parent in the [[movement hierarchy]].
{{I|SetParentAttachment|Change this entity to attach to a specific [[attachment]] point on its parent. The entity will teleport so that the position of its root [[bone]] matches that of the attachment.  Entities must be parented before being sent this input.|param=string}}
; <code>SetParentAttachment <[[string]]></code>
{{I|SetParentAttachmentMaintainOffset|As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.|param=string}}
: Change this entity to attach to a specific attachment point on its parent. Entities must be parented ''before'' being sent this input.
{{I|ClearParent|Removes this entity from the the movement hierarchy, leaving it free to move independently.}}
; {{EP1 add|<code>SetParentAttachmentMaintainOffset <string></code>}}
}}<noinclude>
: Change this entity to attach to a specific attachment point on it's parent. The entity will maintain it's position relative to the parent's [[origin]] and [[angles]] at the time it is attached. Entities must be parented ''before'' being sent this input.
[[Category:Input Templates|Parentname]]
; <code>ClearParent</code>
</noinclude>
:Removes this entity from its current movement hierarchy.
}}

Latest revision as of 12:46, 21 April 2025

Note.pngNote:This template is deprecated. For new entity pages, please use Template:I BaseEntity instead.
Parentname:
SetParent <string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.