Db audiere sound: Difference between revisions

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{{wrongtitle|title=db_audiere_sound}}
{{this is a|point entity|name=db_audiere_sound|game=Dreamball|sprite=db_audiere_sound.png}}


==Entity Description==
==Entity Description==
[[Image:db_audiere_sound.png|left]]Plays a sound like the [[ambient_generic]] but with a different sound library: [http://audiere.sourceforge.net/ Audiere]. This is useful for looping map music and playing sounds that play through the map exit, such as victory sounds.{{clr}}
Plays a sound like the [[ambient generic]] but with a different sound library: [http://audiere.sourceforge.net/ Audiere]. This is useful for looping map music and playing sounds that play through the map exit, such as victory sounds. All sounds will play everywhere.{{clr}}


==Keyvalues==
==Keyvalues==

Latest revision as of 17:50, 17 May 2024

Db audiere sound.png

db_audiere_sound is a point entity available in Dreamball Dreamball.

Entity Description

Plays a sound like the ambient generic but with a different sound library: Audiere. This is useful for looping map music and playing sounds that play through the map exit, such as victory sounds. All sounds will play everywhere.

Keyvalues

  • Name
The name that other entities refer to this entity by.
  • Sound File
Path to sound file. Supported types: OGG, MP3, WAVE and FLAC. Note when you browse and select a sound it will look like for example: 'FX/ball_fx1.wav'. You must add a 'sound/' prefix to the file path, like so: 'sound/FX/ball_fx1.wav'. Also note for OGG and FLAC files you must manually type the file path in the Sound File field as the Hammer Sound Browser only shows MP3 and WAVE.
  • Volume
Volume (set between 0 and 1.0)

Inputs

  • PlaySound
Starts the sound.
  • StopSound
Stops the sound.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.

Flags

  • 1 - Start Active
  • 2 - Loop Sound
  • 4 - Stop sound on map exit (otherwise sound will still play through the menu)

See also