User:TomEdwards/SDK Docs draft: Difference between revisions

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<div style="margin:0 auto;padding-left:3.6em;width:200px;">[[File:Source-logo-200px.png|Source]]</div>


<p style="text-align:center"><strong>[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]</strong></p>
{| class="standard-table" style="margin:auto;"
|+ <h2 style="font-weight:bold;margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;border:0;">[[File:Source-logo-200px.png|link=|Source]]</h2>


{| class="standard-table" style="text-align:left;margin:auto;"
'''[[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]] | [[Source SDK Known Issues|Known Issues]]'''
!colspan="2"| <center>Categories</center>
|-
|-
| '''[[:category:Modding|Modding]]'''
| '''[[:category:Modding|Modding]]'''
| Tips on managing and releasing your project.
| Advice on managing and releasing your project
|-
|-
| '''[[:category:Level Design|Level Design]]'''
| '''[[:category:Level Design|Level Design]]'''
| Maps are the 3D worlds where everything comes together.
| Maps are the 3D worlds where everything comes together
|-
|-
| '''[[:category:Choreography|Choreography]]'''
| '''[[:category:Programming|Programming]]'''
| Make characters come to life with Source's choreography system.
| A mod's C++ code defines the way its world and game rules behave
|-
|-
| '''[[:category:AI|AI]]'''
| '''[[:category:Modeling|Modeling]]'''
| Artificial Intelligence controls the behavior of all but the simplest of NPC actions.
| Models are the detailed 3D objects that appear in a map
|-
| '''[[:category:Material System|Material System]]'''
| Textures and shaders are combined in Source to create surface materials.
|-
|-
| '''[[:category:Sound System|Sound System]]'''
| '''[[:category:Material System|Materials]]'''
| How to extend and manipulate Source's software sound system.
| Textures and shaders are combined in Source to create materials
|-
|-
| '''[[:category:Modeling|Modeling]]'''
| '''[[:category:Sound System|Sounds]]'''
| Characters, monsters, physics objects, guns — and sometimes even whole buildings — are all models.
| Quality audio adds a fourth dimension to your world
|-
|-
| '''[[:category:Particle_System|Particle System]]'''
| '''[[:category:Particle_System|Particles]]'''
| Effects like smoke, sparks, blood, gushing water and fire are created with particles.
| Effects like smoke, sparks, blood and fire are created with particles
|-
|-
| '''[[:category:VGUI|VGUI]]'''
| '''[[:category:Choreography|Choreography]]'''
| Valve GUI is a 2D rendering system that powers HUDs, menus and dynamic game-world monitors.
| Direct your digital actors' performances with choreographed scenes
|-
| '''[[:category:Programming|Programming]]'''
| Source's C++ program code defines the way the world behaves, not to mention who wins when.
|-
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| '''[[:Category:Tutorials|Tutorials]]'''
| Need help trying to use a particular Source feature? Check here.
| Step-by-step guides for all manner of techniques
|-
|-
| '''[[:category:Technical|Technical]]'''
| '''[[:category:Technical|Technical]]'''
| Miscellaneous technical aspects of the engine.
| In-depth discussion of Source's features
|-
|-
| '''[[:Category:Glossary|Glossary]]'''
| '''[[:Category:Glossary|Glossary]]'''
| Explanations of common terms.
| Explanations for terms you may encounter
|-
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| '''[[:Category:Third Party Tools|Third-Party Tools]]'''
| Developer tools created by outside Valve.
| Useful developer tools not provided in the SDK
|}
|}


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Latest revision as of 04:06, 5 July 2024


Source

Frequently Asked Questions | Release Notes | Known Issues

Modding Advice on managing and releasing your project
Level Design Maps are the 3D worlds where everything comes together
Programming A mod's C++ code defines the way its world and game rules behave
Modeling Models are the detailed 3D objects that appear in a map
Materials Textures and shaders are combined in Source to create materials
Sounds Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Tutorials Step-by-step guides for all manner of techniques
Technical In-depth discussion of Source's features
Glossary Explanations for terms you may encounter
Third-Party Tools Useful developer tools not provided in the SDK