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[[User:Gjsdeath|Gary]]
[[User:Gjsdeath|Gary]]
== About Me ==
== About Me ==
Obsidian Conflict Player, Retired Halo2 Xbox Modder, overall computer modding and hardcore gamer.
Interloper staff, HaloMods staff, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map, code, and can do other stuff in the Source engine if I'm bored enough.
I also came up with the idea for the Ion Rifle and the RTV for Obsidian Conflict, both projects are under construction, links to them on the wiki will be added once they are done.
 
[[Image:rtv_render00.png|thumb|right|400px|RTV.]]
[[Image:ion_rifle_concept.png|thumb|right|400px|Ion Rifle]]
== Projects/Concepts ==
== Projects/Concepts ==
*[http://www.obsidianconflict.net/forums/viewtopic.php?t=3213 RTV(Rebel Transport Vehicle)]
The RTV, also known as the Rebel Transport Vehicle is a nine person vehicle, used to transport rebels and supplies safely from one location to another.


Armed with a high caliber weapon and with the weapons of the passengers, this vehicle will safely transport anything you can fit in the bed, such as weapon crates and any other supplies.


Here is some pictures of the RTV, I use modeling programs to show my ideas, though this model is put together from other props in HL2.  
[http://www.interlopers.net/forum/viewtopic.php?f=25&t=32126 Fixing env_projectedtexture(dynamic lighting)]
[[Image:trainstationdlight_0.jpg|thumb|[[Env_projectedtexture]]s allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.]]
[[Image:Shadowmapping_filter1_res4096.jpg|thumb|256|A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.]]


*[http://www.obsidianconflict.net/forums/viewtopic.php?t=3135 Ion Rifle]
== Pages by me ==
::Through reversed engineering of combine tech found, the rebels were able to create a powerful weapon they call the Ion Rifle.


::The weapon has two firing modes, first is a less powerful but is used in 3 round bursts, the secondary fire charges the weapon's :super-capacitors and fires all the weapon's energy at once, though this requires a full battery.
[[Dynamic interactions]]


::The weapon is powered by modified combine batteries.
::Primary fire: 24 Rounds (8: 3 round bursts)
::Secondary fire: 1 Round


:Disadvantages;
== Contact Me ==
::Limited Ammo
::If rounds are fired to fast the weapon become less accurate


::Advantages;
::Laser Sighted
::Powerful


::When charged will take down any zombie or soldier with one shot, anything that it doesn't kill will be heavily damaged and lit of :fire.
:Steam: [http://steamcommunity.com/id/gjsdeath Gary] (Best way to contact me)


::Also, I am not sure on the amounts of damage or recoil the weapon will have, we will have to do some testing to get all of it ::right.
== Useful Links ==


:Any ideas, suggestions, thoughts? Post them in my Talk page or[http://www.obsidianconflict.net/forums/viewtopic.php?t=3135 the topic at the Obsidian Conflict Forum!]
*[http://interlopers.net/ Interlopers.net]
 
 
== Contact Me ==


MSN: Gjsdeath@live.com


AIM: Gjsdeath
=== Links to my stuff ===


Yahoo: Request only.
*[http://www.youtube.com/user/gjsdeath YouTube Account]


Steam: http://steamcommunity.com/id/gjsdeath
*[http://www.moddb.com/members/gjsdeath Moddb Account]

Latest revision as of 10:11, 21 March 2015

Gary

About Me

Interloper staff, HaloMods staff, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map, code, and can do other stuff in the Source engine if I'm bored enough.

Projects/Concepts

Fixing env_projectedtexture(dynamic lighting)

Env_projectedtextures allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.
A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.

Pages by me

Dynamic interactions


Contact Me

Steam: Gary (Best way to contact me)

Useful Links


Links to my stuff