VGUI Image: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(New page: An Image is a vgui2 element defined in the vgui_controls library, in the file Image.cpp. Images are available in all source games. Image is a pure virutal class, which means that it cannot...)
 
m (→‎top: clean up)
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
An Image is a vgui2 element defined in the vgui_controls library, in the file Image.cpp. Images are available in all source games. Image is a pure virutal class, which means that it cannot be instantiated as an object and is used simply as a base class for other classes.
An Image is a vgui2 element defined in the vgui_controls library, in the file Image.cpp. Images are available in all source games. Image is a pure virutal class, which means that it cannot be instantiated as an object and is used simply as a base class for other classes.


Looking for something you can instantiate? See [[VGUI ImagePanel]].


[[Category:VGUI_Controls|P]]
* The only class that derives from Image is [[VGUI TextImage]].
* Image is derived from [[VGUI IImage]].
 
 
Looking for an image you can instantiate? See [[VGUI ImagePanel]].
 
[[Category:VGUI Controls|I]]

Latest revision as of 05:50, 5 January 2024

Stub

This article or section is a stub. You can help by expanding it.

An Image is a vgui2 element defined in the vgui_controls library, in the file Image.cpp. Images are available in all source games. Image is a pure virutal class, which means that it cannot be instantiated as an object and is used simply as a base class for other classes.



Looking for an image you can instantiate? See VGUI ImagePanel.