Player Ally: Difference between revisions

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A player ally is an NPC or a bot that will help the player, by providing covering fire if the ally has it's own weapon. Allys can also be used to open special locked doors, with keypads If scripted so.
A player ally is an [[NPC]] or a [[bot]] that will help the player, by providing covering fire if the ally has its own weapon. Allies can also be used to open special locked doors, with keypads If scripted so.


The difference between an ally and a [[Player Companion]] is that a companion is normally a long term helper, Examples include Alyx and Barney. Allies accompany you temporarily. Examples include: Citizens, Refugees, and Rebels.


The difference between an ally and a companion is that a companion is normally a long term helper, Examples include:
A rebel is a good example ally, because his/her goal is to attack anything that they decide is an enemy. Use the [[point entity]] ''[[ai_relationship]]'' to change what it likes and dislikes.


Alyx
The only main way that this branch of AI specificaly differs from others, is that it automatically Likes the player, though this can be changed with the aforementioned ai_relationship.
and Barney


Where as, Allys accompany you temporarily. Examples include:
[[Category:AI]]
 
Citizens ( unless a specific keyvalue is set)
,Refugees
and Rebels
 
 
A rebel is a good example ally, because he/she's goal is to attack anything that they decide is an enemy
( Use the point - entity [http://developer.valvesoftware.com/wiki/Ai_relationship]to change the enemies that it Dislikes, and likes )
 
The only main way that This branch of AI specificaly differs from others, is that it automaticly
Likes the player. ( this can be changed with the afore mentioned Ai_relationship )
--[[User:Arturus - SDK|Arthur F. W. E.]] 11:16, 20 April 2009 (UTC)

Latest revision as of 14:16, 19 March 2011

A player ally is an NPC or a bot that will help the player, by providing covering fire if the ally has its own weapon. Allies can also be used to open special locked doors, with keypads If scripted so.

The difference between an ally and a Player Companion is that a companion is normally a long term helper, Examples include Alyx and Barney. Allies accompany you temporarily. Examples include: Citizens, Refugees, and Rebels.

A rebel is a good example ally, because his/her goal is to attack anything that they decide is an enemy. Use the point entity ai_relationship to change what it likes and dislikes.

The only main way that this branch of AI specificaly differs from others, is that it automatically Likes the player, though this can be changed with the aforementioned ai_relationship.