Invisible Textures: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(New page: Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes having the same texture causing a sort of corru...)
 
m (→‎top: clean up, added orphan tag)
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Only by constant testing did I find the problem of flickering invisible to visible textures. Its cause, is having too many "clipped" brushes having the same texture causing a sort of corruption in the compiled bsp. Try deleting as many clipped brushes as possible and make then more simple by just having a cube rather than smoothed edges.
{{For|the invisible tools texture|[[Tool_textures_(Source)#General_.E2.80.94_Common|General - Common section in Tool textures (Source)]]}}
{{Multiple issues|
{{Orphan|date=January 2024}}
{{cleanup}}
}}
 
[[File:Invisible_texture_problem.JPG|thumbnail|This is an example of invisible textures.]]
 
Invisible Textures are caused often by having too many clipped surfaces on the brush which corrupts the resulting .bsp. To solve this you can attempt to delete as many clipped surfaces on the brush as possible while leaving the original look intact, or deleting the brush and re-creating it using simpler techniques.
 
An alternate solution would be to tie the brush to a [[func_brush]] entity if the specific look must be kept.

Latest revision as of 22:45, 21 January 2024

For the invisible tools texture, see General - Common section in Tool textures (Source).
Wikipedia - Letter.png
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This is an example of invisible textures.

Invisible Textures are caused often by having too many clipped surfaces on the brush which corrupts the resulting .bsp. To solve this you can attempt to delete as many clipped surfaces on the brush as possible while leaving the original look intact, or deleting the brush and re-creating it using simpler techniques.

An alternate solution would be to tie the brush to a func_brush entity if the specific look must be kept.