Talk:Creating multiple buttons for one door: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Is there a tutorial for creating a door with just ''one'' button? I can't seem to find one. I mean a Half-Life 2 tutorial, not a Portal tutorial. [[User:Day32|Day32]] 23:49, 21 February 2009 (UTC)
Is there a tutorial for creating a door with just ''one'' button? I can't seem to find one. I mean a Half-Life 2 tutorial, not a Portal tutorial. [[User:Day32|Day32]] 23:49, 21 February 2009 (UTC)
:[[Door creation]] --[[User:Brandished|brandished]] 00:15, 22 February 2009 (UTC)
::Oh, I see! XD God, I'm slow.... Thanks!
== Another way to do it ==
I realized that another way of opening a door with multiple buttons is to use [[Logic_branch|logic_branches]] and [[Logic_branch_listener|logic_branch_listeners]]. Maybe the article maker wanted to teach another way of doing that, I guess. --[[User:Nathaniel|Nathaniel]] 17:53, 18 February 2011 (UTC)
----
To have a door open with a single button, simply create a button, go to the output tab and enter the following:
My Output Named: On Use
Target Entities Named: The name of your door
Via this input: Open
With a parameter Override: Leave blank
After a Delay of: 0 (unless you want a delay then enter the # of seconds)
--[[User:TorQueMoD| -TorQue[MoD]]] 17:52, 14 July 2011 (PDT)

Latest revision as of 17:52, 14 July 2011

Is there a tutorial for creating a door with just one button? I can't seem to find one. I mean a Half-Life 2 tutorial, not a Portal tutorial. Day32 23:49, 21 February 2009 (UTC)

Door creation --brandished 00:15, 22 February 2009 (UTC)
Oh, I see! XD God, I'm slow.... Thanks!

Another way to do it

I realized that another way of opening a door with multiple buttons is to use logic_branches and logic_branch_listeners. Maybe the article maker wanted to teach another way of doing that, I guess. --Nathaniel 17:53, 18 February 2011 (UTC)


To have a door open with a single button, simply create a button, go to the output tab and enter the following: My Output Named: On Use Target Entities Named: The name of your door Via this input: Open With a parameter Override: Leave blank After a Delay of: 0 (unless you want a delay then enter the # of seconds) -- -TorQue[MoD] 17:52, 14 July 2011 (PDT)