Script tauremoval: Difference between revisions

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{{wrongtitle|title=script_tauremoval}}
{{ent not in game}}
 
{{clr}}
==Entity Description==
{{this is a|point entity|cut=1|game=Half-Life 2 series|name=script_tauremoval}} It was meant to be used for a cut [[weapon_gauss|Tau Cannon]] removal sequence in the [[Highway 17]] chapter. The entity no longer exists in retail Half-Life 2, although it is still defined in the FGD.
Script: Custom entity used to handle the tau removal sequence in coast. (unused)
 
==Availability==
{{in game|point}} {{game|HL2}}
This entity is not present in the SDK code.
 
==Keyvalues==
*{{kv Angles}}
*{{kv Targetname}}
*{{kv Parentname}}
*'''vortigaunt'''
:<target_destination> Vortigaunt to use.
 
==Inputs==
*{{i Targetname}}
*{{i Parentname}}
*'''StartScript'''
:Start the script
*'''RemoveTau'''
:Start removing the Tau cannon now.
 
==Outputs==
*{{o Targetname}}
 
[[Category:Entities]]

Latest revision as of 09:46, 6 June 2025

Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

script_tauremoval is a cut point entity available in Half-Life 2 series Half-Life 2 series. It was meant to be used for a cut Tau Cannon removal sequence in the Highway 17 chapter. The entity no longer exists in retail Half-Life 2, although it is still defined in the FGD.