Template:O BasePropPhysics: Difference between revisions

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m (Robot: fixing template case.)
(Replaced content with "{{note|Page left for viewable history, content moved to prop_physics}}")
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{{O Targetname}}
{{note|Page left for viewable history, content moved to [[prop_physics]]}}
* '''OnMotionEnabled'''
: Fired when motion is enabled on this prop, either via the ''Health Level to Override Motion'' keyvalue or from the ''EnableMotion'' input.
* '''OnAwakened'''
: Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
* '''OnPhysGunPickup'''
: Fired when the player picks up the prop with the physcannon or +USE. {{PlAct}} {{EP1 add|Deprecated}}
* '''OnPhysGunDrop'''
: Fired when the player drops the prop with the physcannon or +USE. {{PlAct}}
* '''OnPlayerUse'''
: Fired when the player tries to +USE the physbox. This output will fire only if the ''Generate output on +USE'' spawnflag is set. {{PlAct}}
* '''{{EP1 add|OnPhysGunOnlyPickup}}'''
: Fired when a player picks this object up WITH THE PHYSGUN. +USE pickups do not fire this output.
* '''{{EP1 add|OnPlayerPickup}}'''
: Fired whenever the player picks up this prop (with the physcannon or with +USE).
* '''{{EP2 add|OnOutOfWorld}}'''
* '''{{EP2 add|OnHealthChanged}}'''
* '''{{EP2 add|OnTakeDamage}}'''

Latest revision as of 07:55, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics