Template:O LeadGoalBase: Difference between revisions

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m (Robot: fixing template case.)
m (→‎top: Substituted IO templates)
 
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{{O Targetname}}
{{minititle|AI_LeadGoal}}
* '''OnArrival'''
{{O|OnArrival|Fired when NPC reaches the lead point. (Player may still be behind)}}
: Fires when NPC reaches the lead point
{{O|OnArrivalDone|Fired when NPC has played out any arrival speech.}}
* '''OnArrivalDone'''
{{O|OnSuccess|Fired when NPC achieves the goal.}}
: Fires when NPC has played out any arrival speech
{{O|OnFailure|Fired when NPC fails to achieve the goal.}}
* '''OnSuccess'''
{{O|OnDone|Fired when NPC completes behavior (any post-success or fail acting is complete).}}<noinclude>
: Fires when NPC achieves the goal
[[Category:Output Templates|LeadGoalBase]]
* '''OnFailure'''
</noinclude>
: Fires when NPC fails to achieve the goal
* '''OnDone'''
: Fires when NPC completes behavior (any post-success or fail acting is complete)

Latest revision as of 13:12, 21 April 2025

AI_LeadGoal:

OnArrival
Fired when NPC reaches the lead point. (Player may still be behind)
OnArrivalDone
Fired when NPC has played out any arrival speech.
OnSuccess
Fired when NPC achieves the goal.
OnFailure
Fired when NPC fails to achieve the goal.
OnDone
Fired when NPC completes behavior (any post-success or fail acting is complete).