Template:BasicWeapon: Difference between revisions
		
		
		
		
		
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m (Robot: fixing template case.)  | 
				m (Substituted IO templates)  | 
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==Flags==  | ==Flags==  | ||
{{fl|1|Start Constrained|Prevents the model from moving.}}  | |||
{{fl|2|Deny player pickup (reserve for NPC)}}  | |||
{{fl|4|Not puntable by Gravity Gun}}  | |||
==Inputs==  | ==Inputs==  | ||
{{I|HideWeapon|If this weapon is being held, hide the worldmodel and/or viewmodel via {{ent|EF_NODRAW}}. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.|nofgd=1}}  | |||
==Outputs==  | ==Outputs==  | ||
{{O|OnNPCPickup|Fires when an [[NPC]] picks up this weapon. {{activator|NPC.}}}}  | |||
{{O|OnPlayerUse|Fires when the player [[+use]]s this weapon. {{PlAct}}}}  | |||
{{O|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}}  | |||
{{O|OnCacheInteraction|Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, [[weapon_physcannon|Physcannon]] pickup, Physcannon punt.}}  | |||
Latest revision as of 20:35, 19 April 2025
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny player pickup (reserve for NPC) : [2]
 
- Not puntable by Gravity Gun : [4]
 
Inputs
- HideWeapon !FGD
 - If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
 
Outputs
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC.)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.