Talk:Prop vehicle prisoner pod: Difference between revisions
Jump to navigation
Jump to search
Craziestdan (talk | contribs) (spam revert) |
SirYodaJedi (talk | contribs) (Please sign your comments) |
||
| (5 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
== Undocumented spawn flags for prop_vehicle_prisoner_pod == | |||
* Needs testing | |||
* prop_vehicle_prisoner_pod (SmartEdit spawnflags value) | |||
<pre> | |||
Value Flag Name Description | |||
1 SF_POD_ENTER_ANIMATION_SIT Player plays SIT animation when entering (use for chairs) | |||
2 SF_POD_ENTER_ANIMATION_LIE Player plays LIE DOWN animation when entering (use for beds) | |||
4 SF_POD_OPEN_AFTER_ENTER Opens after player enters (for scripted sequences) | |||
8 SF_POD_ATTACHED_TO_CELING Spawns attached to ceiling (changes physics) | |||
16 SF_POD_IGNORE_PLAYER_USE Player cannot press E to enter - must be forced via input | |||
32 SF_POD_ATTACHED_TO_WALL Spawns attached to wall (changes physics) | |||
64 SF_POD_PLAYER_ONLY Only players can enter (NPCs cannot use it) | |||
128 SF_POD_ALLOW_DEAD_PLAYER Dead players can enter the pod | |||
</pre> | |||
* Common Combinations | |||
<pre> | |||
Purpose Spawnflags Calculation | |||
Chair (Sit, Player Only) 1 + 64 = 65 | |||
Medical Bed (Lie, Player Only) 2 + 64 = 66 | |||
Scripted Sequence (Sit, No Manual Entry) 1 + 16 + 64 = 81 | |||
Wall-mounted Pod 1 + 32 + 64 = 97 | |||
</pre> | |||
{{unsigned|Gtamike TSGK}} | |||
== Make the Pod invisible == | |||
* SmartEdit rendermode 10 | |||
{{unsigned|Gtamike TSGK}} | |||
:Well, yeah, that should work on any entity that doesn't set its rendermode in code; it's not specific to this entity.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 08:33, 17 October 2025 (PDT) | |||
Latest revision as of 08:33, 17 October 2025
Undocumented spawn flags for prop_vehicle_prisoner_pod
- Needs testing
- prop_vehicle_prisoner_pod (SmartEdit spawnflags value)
Value Flag Name Description 1 SF_POD_ENTER_ANIMATION_SIT Player plays SIT animation when entering (use for chairs) 2 SF_POD_ENTER_ANIMATION_LIE Player plays LIE DOWN animation when entering (use for beds) 4 SF_POD_OPEN_AFTER_ENTER Opens after player enters (for scripted sequences) 8 SF_POD_ATTACHED_TO_CELING Spawns attached to ceiling (changes physics) 16 SF_POD_IGNORE_PLAYER_USE Player cannot press E to enter - must be forced via input 32 SF_POD_ATTACHED_TO_WALL Spawns attached to wall (changes physics) 64 SF_POD_PLAYER_ONLY Only players can enter (NPCs cannot use it) 128 SF_POD_ALLOW_DEAD_PLAYER Dead players can enter the pod
- Common Combinations
Purpose Spawnflags Calculation Chair (Sit, Player Only) 1 + 64 = 65 Medical Bed (Lie, Player Only) 2 + 64 = 66 Scripted Sequence (Sit, No Manual Entry) 1 + 16 + 64 = 81 Wall-mounted Pod 1 + 32 + 64 = 97
—Unsigned comment added by Gtamike TSGK (talk • contribs) Always sign your posts with four tildes (~~~~)
Make the Pod invisible
- SmartEdit rendermode 10
—Unsigned comment added by Gtamike TSGK (talk • contribs) Always sign your posts with four tildes (~~~~)
- Well, yeah, that should work on any entity that doesn't set its rendermode in code; it's not specific to this entity.
— SirYodaJedi (talk) 08:33, 17 October 2025 (PDT)