Talk:Info director: Difference between revisions
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Once the SDK is out I hope someone will explain if variation in elevation affects the zombie spawns. For example if you are located on one level, are zombies more likely to spawn in the areas on the same elevation/easier to reach places after passing the rules such as LoS and areas marked <code>OBSCURE</code>)? | Once the SDK is out I hope someone will explain if variation in elevation affects the zombie spawns. For example if you are located on one level, are zombies more likely to spawn in the areas on the same elevation/easier to reach places after passing the rules such as LoS and areas marked <code>OBSCURE</code>)? | ||
--[[User:Molaughlen|Molaughlen]] 20:16, 3 Dec 2008 (PST) | --[[User:Molaughlen|Molaughlen]] 20:16, 3 Dec 2008 (PST) | ||
Yeah, it would also be helpful to clarify what constitutes the "intro" (does it prevent zombies from spawning or something?), and what "FireConceptToAny" does. —[[User:Yar Kramer|Yar Kramer]] 04:24, 29 January 2009 (UTC) | |||
I just clarified the intro and finished outputs. --[[User:EvolvedAnt|EvolvedAnt]] 23:54, 22 September 2009 (UTC) | |||
New outputs need to be added for Scavenge. --[[User:Advarp|Advarp]] 13:34, 16 February 2011 | |||
:Done and done!--[[User:ThaiGrocer|ThaiGrocer]] 06:00, 16 February 2011 (UTC) | |||
== A tutorial on this page? == | |||
A tutorial on l4d intros is on an entity page? Could've just put it in the [[L4D_Level_Design_Basics_Tutorial|L4D Level Design Basics Tutorial]]? That's more where the target audience is at. | |||
Will be removing it from this page soon (ETA after 2/3 days minimum) once I edit this page, better copy it into a text file or check source text of "View History" diffs by then. - [[User:Orinuse|Orin]] ([[User talk:Orinuse|talk]]) 00:06, 21 July 2021 (PDT) |
Latest revision as of 17:10, 15 July 2024
Once the SDK is out I hope someone will explain if variation in elevation affects the zombie spawns. For example if you are located on one level, are zombies more likely to spawn in the areas on the same elevation/easier to reach places after passing the rules such as LoS and areas marked OBSCURE
)?
--Molaughlen 20:16, 3 Dec 2008 (PST)
Yeah, it would also be helpful to clarify what constitutes the "intro" (does it prevent zombies from spawning or something?), and what "FireConceptToAny" does. —Yar Kramer 04:24, 29 January 2009 (UTC)
I just clarified the intro and finished outputs. --EvolvedAnt 23:54, 22 September 2009 (UTC)
New outputs need to be added for Scavenge. --Advarp 13:34, 16 February 2011
- Done and done!--ThaiGrocer 06:00, 16 February 2011 (UTC)
A tutorial on this page?
A tutorial on l4d intros is on an entity page? Could've just put it in the L4D Level Design Basics Tutorial? That's more where the target audience is at.
Will be removing it from this page soon (ETA after 2/3 days minimum) once I edit this page, better copy it into a text file or check source text of "View History" diffs by then. - Orin (talk) 00:06, 21 July 2021 (PDT)