Tf projectile rocket: Difference between revisions

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{{tf2 point|tf_projectile_rocket}}
{{this is a|model entity|game=Team Fortress 2|name=tf_projectile_rocket}}


tf_projectile_rocket is a projectile that takes the shape of ...a rocket. It is fired by most [[Tf_weapon_rocketlauncher| rocket launchers]] in the game. On collision with about anything, it will explode. Depending on the attributes of the rocket launcher being used, the rocket will generally travel at a speed around 1100 Hammer units per second, or about 47 mph. It is possible to reflect this projectile with the pyro's primary weapons and destroy them with the engineer's secondary weapon short-circuit like most projectiles.  
==Entity description==
tf_projectile_rocket is a rocket projectile. It is fired by most [[Tf_weapon_rocketlauncher| rocket launchers]] in the game. It explodes on contact with almost any object, and explodes on hitting any part of the world. Depending on the attributes of the rocket launcher being used, the rocket will generally travel at a speed around 1100 Hammer units per second, or about 47 mph. Like most projectiles, it's possible to reflect this projectile with the Pyro's primary weapons and destroy it with the Engineer's secondary weapon short-circuit.


==Keyvalues==
==Keyvalues==

Latest revision as of 05:58, 19 May 2025

tf_projectile_rocket is a model entity available in Team Fortress 2 Team Fortress 2.

Entity description

tf_projectile_rocket is a rocket projectile. It is fired by most rocket launchers in the game. It explodes on contact with almost any object, and explodes on hitting any part of the world. Depending on the attributes of the rocket launcher being used, the rocket will generally travel at a speed around 1100 Hammer units per second, or about 47 mph. Like most projectiles, it's possible to reflect this projectile with the Pyro's primary weapons and destroy it with the Engineer's secondary weapon short-circuit.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs