Env rotorwash emitter: Difference between revisions
		
		
		
		
		
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|  (updates) | TeamSpen210 (talk | contribs)   (Describe env_rotorwash_emitter a little better, document how "altitude" is ignored.) | ||
| Line 1: | Line 1: | ||
| {{lang|Env rotorwash emitter}} | {{lang|Env rotorwash emitter}} | ||
| {{base point multi|env_rotorwash_emitter|game1=Half-Life 2|game2=Portal|game3=Alien Swarm}} It creates a [[rotor wash]] effect. | {{base point multi|env_rotorwash_emitter|game1=Half-Life 2|game2=Portal|game3=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime. | ||
| {{code class|CRotorWashEmitter|rotorwash.cpp}} | {{code class|CRotorWashEmitter|rotorwash.cpp}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|Altitude (altitude)|float|Altitude the rotorwash will show up.}} | {{KV|Altitude (altitude)|float|Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.}} | ||
| {{KV BaseEntity|css=1}} | {{KV BaseEntity|css=1}} | ||
Revision as of 18:45, 7 March 2020
Template:Base point multi It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
Keyvalues
- Altitude (altitude) ([todo internal name (i)]) <float>
- Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.


























