Adding Proximity Voice: Difference between revisions
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Hello today I am going to be showing you how to create proximity chat for HL2MP mod or equivalent. | Hello today I am going to be showing you how to create proximity chat for HL2MP mod or equivalent. | ||
This was implemented in the Source Mod | This was implemented in the Source Mod Faceless [http://www.moddb.com/mods/faceless by Ethereal Entertainment]. | ||
First thing you are going to need to do is open game/shared/voice_gamemgr.cpp | First thing you are going to need to do is open game/shared/voice_gamemgr.cpp | ||
Then go to around line | Then go to around line 228... | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
Line 23: | Line 23: | ||
Next you need to change the distance at which it will project the voice. | Next you need to change the distance at which it will project the voice. | ||
Locate line | Locate line 106 and change ... | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> |
Revision as of 08:19, 18 February 2018
Hello today I am going to be showing you how to create proximity chat for HL2MP mod or equivalent.
This was implemented in the Source Mod Faceless by Ethereal Entertainment.
First thing you are going to need to do is open game/shared/voice_gamemgr.cpp
Then go to around line 228...
bool bProximity = false;
Change that to...
bool bProximity = true;
Next you need to change the distance at which it will project the voice. Locate line 106 and change ...
m_iProximityDistance = -1;
To something like this...
m_iProximityDistance = 10;
source: http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/