Tf projectile rocket: Difference between revisions
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{{tf2 point|tf_projectile_rocket}} | {{tf2 point|tf_projectile_rocket}} | ||
tf_projectile_rocket is a projectile that takes the shape of...a rocket. It is fired by | tf_projectile_rocket is a projectile that takes the shape of ...a rocket. It is fired by most [https://developer.valvesoftware.com/wiki/Tf_weapon_rocketlauncher rocket launchers] in the game. On collision with about anything, it will explode. Depending on the attributes of the rocket launcher being used, the rocket will generally travel at a speed around 1100 Hammer units per second, or about 47 mph. It is possible to reflect this projectile with the pyro's primary weapons and destroy them with the engineer's secondary weapon short-circuit like most projectiles. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 20:50, 24 April 2012
tf_projectile_rocket
is a point entity available in Team Fortress 2.
tf_projectile_rocket is a projectile that takes the shape of ...a rocket. It is fired by most rocket launchers in the game. On collision with about anything, it will explode. Depending on the attributes of the rocket launcher being used, the rocket will generally travel at a speed around 1100 Hammer units per second, or about 47 mph. It is possible to reflect this projectile with the pyro's primary weapons and destroy them with the engineer's secondary weapon short-circuit like most projectiles.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities