Template:KV BaseEntity/doc/Uncovered Keyvalues

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Keys here are technically members of theCBaseEntity C++ class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.

Covered on BaseAnimating

  • renderfx
  • renderamt
  • rendermode
  • rendercolor
  • modelindex
  • solid
  • shadowcastdist
  • texframeindex
  • fademindist
  • fademaxdist
  • fadescale
  • addon
  • MoveType
  • CollisionGroup
  • model

Covered on AI_BaseNPC

  • max_health (m_iMaxHealth) (relevancy to edgecase entities are covered individually.)
  • health (m_iHealth) (relevancy to edgecase entities are covered individually.)
  • target (m_target) (relevancy to edgecase entities are covered individually.)
  • basevelocity (m_vecBaseVelocity) (relevancy to edgecase entities are covered individually.)
  • avelocity (m_vecAngVelocity) (relevancy to edgecase entities are covered individually.)
  • waterlevel (also used by player. nothing else uses this probably?)
  • velocity (m_vecVelocity) (relevancy to edgecase entities are covered individually will be individual.)

Miscellanous

  • speed (m_flSpeed) (used on entities such as func_door. this will be documented individually, per-entity's use of it.)
  • damagefilter (was covered on BaseAnimating, but none right now so far. Should probably be moved to be covered on "AI_BaseNPC", and also other necessary entities individually [prop_physics] )
  • TeamNum (m_iInitialTeamNum) (will be covered individually by entities which use it.)
  • teamnumber (m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)
  • gravity (only used by player.)
  • friction (non-functional leftover from GoldSource. will not be noted.)
  • To doview_ofs (used only on players, maybe NPCs as well, but unsure if it'll have any effects. Needs to be tested on games with NPCs.)
  • To dopendingteamnumber (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on players?)