Template:KV BaseEntity/doc/Uncovered Keyvalues
< Template:KV BaseEntity | doc(Redirected from Template:KV BaseEntity/Uncovered Keyvalues)
Keys here are technically members of theCBaseEntity
class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.
Covered on BaseAnimating
renderfx
renderamt
rendermode
rendercolor
modelindex
solid
shadowcastdist
texframeindex
fademindist
fademaxdist
fadescale
addon
MoveType
CollisionGroup
model
Covered on AI_BaseNPC
max_health
(m_iMaxHealth) (relevancy to edgecase entities are covered individually.)health
(m_iHealth) (relevancy to edgecase entities are covered individually.)target
(m_target) (relevancy to edgecase entities are covered individually.)basevelocity
(m_vecBaseVelocity) (relevancy to edgecase entities are covered individually.)avelocity
(m_vecAngVelocity) (relevancy to edgecase entities are covered individually.)waterlevel
(also used byplayer
. nothing else uses this probably?)velocity
(m_vecVelocity) (relevancy to edgecase entities are covered individually will be individual.)
Miscellanous
speed
(m_flSpeed) (used on entities such as func_door. this will be documented individually, per-entity's use of it.)damagefilter
(was covered on BaseAnimating, but none right now so far. Should probably be moved to be covered on "AI_BaseNPC", and also other necessary entities individually [prop_physics] )TeamNum
(m_iInitialTeamNum) (will be covered individually by entities which use it.)teamnumber
(m_iTeamNum) (spotted in Alien Swarm datamap. will be covered individually by entities which use it.)gravity
(only used byplayer
.)friction
(non-functional leftover from GoldSource. will not be noted.)- Todo:
view_ofs
(used only on player
s, maybe NPCs as well, but unsure if it'll have any effects. Needs to be tested on games with NPCs.)
- Todo:
pendingteamnumber
(spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on player
s?)