Talk:Orange Box (engine branch)
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Source 2009 Code is coming?
Is there a source for this? --Stoopdapoop 05:56, 28 June 2011 (PDT)
- No, and it doesn't seem that there ever will be. It's almost identical to 2007 so we're not missing much. --TomEdwards 05:23, 28 June 2011 (PDT)
- I do wish you could use the updated Hammer editor as seen in Portal 2 Authoring Tools for the current Source SDK, though.—Mattshu 05:42, 28 June 2011 (PDT)
- I rather like to see an uniform SDK toolkit for *all* current Source engine games. I know this isn't easy, programming-wise, but 5 independent authoring tools with different program versions, bugs and features is simply becoming too much... --Barracuda 06:04, 28 June 2011 (PDT)
- The ramming of three different engine versions into one app is what causes the Source SDK to break so easily. The closer the mod environment is to Valve's, the more stable it is and the better off we will all be. :) Since Source games don't share engine binaries any more, it isn't even clear how compatible they are. --TomEdwards 06:29, 28 June 2011 (PDT)
- Ah, I see. Maybe that part of the page should be removed then? --Stoopdapoop 05:56, 28 June 2011 (PDT)
- Nah, because 2009 is still being released with Source SDK, probably as a placeholder for if/when it does release.—Mattshu 06:07, 28 June 2011 (PDT)
- Make a new profile and change the compile tools to the right versions and the Portal 2 build of Hammer may well work. --TomEdwards 06:29, 28 June 2011 (PDT)
- I rather like to see an uniform SDK toolkit for *all* current Source engine games. I know this isn't easy, programming-wise, but 5 independent authoring tools with different program versions, bugs and features is simply becoming too much... --Barracuda 06:04, 28 June 2011 (PDT)
- I do wish you could use the updated Hammer editor as seen in Portal 2 Authoring Tools for the current Source SDK, though.—Mattshu 05:42, 28 June 2011 (PDT)