Talk:HDR Skybox Creation/en
pointsample 1 // needed for compressed HDR skies, otherwise there will be harsh pixelation artifacts in-game. Don't use for uncompressed HDR
I just added this to the Creating Materials section. I've never seen it mentioned anywhere, but compressed HDR textures need point sampling enabled or else they'll look like this:
All of Valve's skies have the Point Sample flag enabled, you can test it yourself by disabling it.