Talk:HDR Skybox Creation/en

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pointsample 1 // needed for compressed HDR skies, otherwise there will be harsh pixelation artifacts in-game. Don't use for uncompressed HDR

I just added this to the Creating Materials section. I've never seen it mentioned anywhere, but compressed HDR textures need point sampling enabled or else they'll look like this:

Sky day01 08 hdr Without Point Sampling.png

All of Valve's skies have the Point Sample flag enabled, you can test it yourself by disabling it.