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- {{codeblock|src=zombie.fgd|lang=fgd|<nowiki> // - added ZHLT base to all applicable brush entities67 KB (6,899 words) - 04:26, 29 October 2023
- === TF2 Capture point setup === ...of the TF2 specific Hammer content, I have only discovered how to make the point layout linear; similar to the map "well" and "granary", where there is no o209 KB (34,960 words) - 03:00, 7 January 2024
- // Edition: Original VtMB // define common classes and entities324 KB (37,123 words) - 10:19, 21 January 2024
- // Edition: Original VtMB [Base] ..."May help to obtain more realistic surface lighting results when using point lightsources. \n" +242 KB (25,334 words) - 10:19, 21 January 2024