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- ...up the console and enter {{Command|sv_skyname|<sky_name>}}. Quicksave the game, load it again and the old skybox should be temporarily replaced with the n * If you are mapping in {{src2|2}}, you will need to add {{Ent|env_sky}} entities and change skybox texture there.6 KB (735 words) - 08:24, 19 November 2025
- ...}{{ACategory|Sound System}}{{L4D topicon|suf=:zh-cn}}{{Source topicon|suf=:zh-cn}} {{l4d|4|suf=:zh-cn}}{{L|soundscripts|声音脚本}}位于路径 <code sytle=padding:0>/left9 KB (1,278 words) - 03:18, 22 August 2024
- {{back | Category: Zh/Level Design | 关卡设计}} ...complains about an unknown [[info_ladder]] entity when loading the map in-game, use the [[#Non-Object Brush-Based Ladders|CSGO method for creating ladders15 KB (1,787 words) - 04:40, 15 November 2025
- | codelang = {{W|icon=0|zh:C++|C++}} | license = {{W|icon=0|zh:专有软件|专有}}<br><font style="font-size:12px;">({{src13}}、{{asb21 KB (1,194 words) - 10:45, 15 February 2025
- {{LanguageBar|List of HL2 entities|半条命2实体列表}} {{back | Zh/Half-Life 2 Level Creation}}12 KB (1,621 words) - 05:42, 2 July 2025
- '''game''' == {{Hover info|求生之路 2 .fgd 文件|link=Left 4 Dead 2.fgd:zh-cn | left4dead2.fgd}} ==28 KB (2,929 words) - 11:06, 2 August 2024
- {{note|suf=:zh-cn|本页面只翻译键值相关内容。<br>与求生之路不相关的� {{note|suf=:zh-cn|本翻译不保证100%准确。}}351 KB (45,466 words) - 02:08, 21 March 2025
- | (''vector'',''float'') constructs a quaternion representing a rotation by angle around the specified ''vector'' axis. {{bug|hidetested=1| The Quatern | Rotates a quaternion by the specified angle around the specified ''vector'' axis. {{bug|hidetested=142 KB (11,399 words) - 06:21, 20 May 2025