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  • ...mand parameters are described inside the <code><</code> and <code>></code> characters.)
    1 KB (155 words) - 07:32, 12 May 2025
  • Это объекты-персонажи (''non-player characters''; ''неигровые персонажи'', ''НИП''), управляе
    4 KB (178 words) - 08:51, 12 July 2024
  • ...AT</code> to store phoneme data. The VDAT chunk consists of the four ASCII characters <code>VDAT</code> (<code>56 44 41 54</code> in hexadecimal), followed by fo
    2 KB (320 words) - 08:45, 27 October 2024
  • * Battle AI allows squads of AI characters to operate together, know when to advance, retreat, lay cover fire, etc.
    21 KB (1,194 words) - 11:45, 15 February 2025
  • { //Tony; the ugliest class definition ever, but it saves characters, or something. Should I be shot for this? { //Tony; the ugliest class definition ever, but it saves characters, or something. Should I be shot for this?
    8 KB (1,221 words) - 04:12, 22 August 2024
  • ...auto complete list. The partial parameter isn't used here; it contains the characters entered so far (including the command name itself) : ...asted (gamerules etc) and it is important that they contain only printable characters (no control chars etc).
    12 KB (1,396 words) - 07:51, 11 July 2024
  • ...pattern of light brightness for this light. Pattern format is a string of characters, where 'a' is total darkness, 'z' fully bright. i.e. 'aaggnnttzz' would be ...pattern of light brightness for this light. Pattern format is a string of characters, where 'a' is total darkness, 'z' fully bright. i.e. 'aaggnnttzz' would be
    351 KB (45,466 words) - 03:08, 21 March 2025