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- 此游戏是由 {{L|Source 2|起源2}} 与 [[Wikipedia:Unity (game engine)|Unity]]两款引擎一起制作的。 * [[Wikipedia:The Lab (video game)|The Lab on Wikipedia]]680 bytes (60 words) - 16:36, 6 August 2024
- {{Non-valve engine|valve game}} {{thelab|4}} is a Virtual Reality game allowing players to play a series of [[Valve]]'s room-scale experiments set2 KB (311 words) - 16:35, 6 August 2024
- Nó được tạo bằng công nghệ [[Wikipedia:Unity (game engine)|Unity]] với một trò chơi nhỏ được tạo bằng {{source2|1}}. * [[Wikipedia:The Lab (video game)|The Lab on Wikipedia]]3 KB (627 words) - 16:38, 6 August 2024
- ...the demo version of {{tsp|name}} has very different gameplay from the full game. It also does not restrict players from enabling cheats in this. ..._Ultra_Deluxe/ The Stanley Parable: Ultra Deluxe]'. '', работает на движке Unity и добавляет новый контент, улучшенную гр�3 KB (146 words) - 11:40, 12 July 2024
- [/unity]: Set Reserved $ALLOW_UNITY=1 [/forceunity]: Set Reserved $ALLOW_UNITY=1 and compile writable files in unity files -- needed for buildbot7 KB (963 words) - 17:58, 26 July 2025
- {{Dear Esther|4}} is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source ...experiences. To put it another way: it looks like a game, and feels like a game, but it's really something quite different.4 KB (601 words) - 03:54, 29 March 2025
- To draw geometry on the screen, the game issues [[draw call]]s to the graphics API. A draw call tells the graphics A ...or entities are the most frequent source of draw calls. Every model in the game will issue a new draw call. If there are multiple materials in a prop, a ne4 KB (653 words) - 07:24, 20 May 2025
- {{Infobox game ...teractive story}}, {{w|icon=0|Adventure Game|adventure}}, {{w|icon=0|Indie Game|indie}}6 KB (838 words) - 17:37, 8 July 2025
- {{Infobox game |genre = [[WP:Sandbox game|Sandbox]]10 KB (1,513 words) - 01:42, 7 September 2025
- ...er than {{gldsrc|4.1}} that use the HLMDL format, such as {{cloop|4.1}} ({{Unity}}) or {{freecs|4.1}} ({{fte}}). }} ...pport animated textures, a model's skin can be quickly switched between in game code to animate between them. For example, {{ent|monster_houndeye|engine=go8 KB (1,152 words) - 09:54, 4 June 2025
- *Built in {{unity|4}} To open a texture from a Source game, extract the texture from the VPK and convert it to a TGA file; Materialize4 KB (589 words) - 05:57, 9 September 2024
- {{Infobox game | mode = [[WP:Multiplayer video game|Multiplayer]]7 KB (1,039 words) - 08:37, 13 May 2025
- Instances are best used when creating game elements, geometry, complex entity or I/O setups (such as map transitions), '''Instances''' are similar to what it is known in other Engines, e. g. Unity or Unreal Engine, as '''Prefabs''' or '''Packages''' from Roblox.8 KB (1,401 words) - 06:25, 17 October 2024
- ...soned Source 1 mod developer, or you’re an expert in another engine, be it Unity, Unreal or one you’ve put together yourself – there might still be some ...2D images. SteamVR Home is no different – underneath, it’s a high-powered game engine, and the methods it uses for rendering 3D scenes are pretty much ind20 KB (3,293 words) - 02:19, 6 January 2024
- | imagetooltip2 = In-game screenshot of {{hl2ep2|1}}, one of the three new games in The Orange Box pa ...s.gcf'', formerly Source 2009 binaries (for MP titles), now meant that the game now uses Source MP branch."><sup>[Note]</sup></abbr>25 KB (3,498 words) - 23:30, 19 September 2025
- **Login with a Steam account (Subject to the availability of the game on the accounts). <code>login [username] [password]</code> (You can also us |My Game Host24 KB (3,731 words) - 15:32, 28 June 2025
- // Sven Co-op game definition file (*.FGD) // » Get unity into it. (Commenting, line breaks, use of BaseClasses)160 KB (17,455 words) - 10:16, 21 January 2024