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  • 此游戏是由 {{L|Source 2|起源2}} 与 [[Wikipedia:Unity (game engine)|Unity]]两款引擎一起制作的。 * [[Wikipedia:The Lab (video game)|The Lab on Wikipedia]]
    680 bytes (60 words) - 16:36, 6 August 2024
  • {{Non-valve engine|valve game}} {{thelab|4}} is a Virtual Reality game allowing players to play a series of [[Valve]]'s room-scale experiments set
    2 KB (311 words) - 16:35, 6 August 2024
  • Nó được tạo bằng công nghệ [[Wikipedia:Unity (game engine)|Unity]] với một trò chơi nhỏ được tạo bằng {{source2|1}}. * [[Wikipedia:The Lab (video game)|The Lab on Wikipedia]]
    3 KB (627 words) - 16:38, 6 August 2024
  • ...the demo version of {{tsp|name}} has very different gameplay from the full game. It also does not restrict players from enabling cheats in this. ..._Ultra_Deluxe/ The Stanley Parable: Ultra Deluxe]'. '', работает на движке Unity и добавляет новый контент, улучшенную гр�
    3 KB (146 words) - 11:40, 12 July 2024
  • [/unity]: Set Reserved $ALLOW_UNITY=1 [/forceunity]: Set Reserved $ALLOW_UNITY=1 and compile writable files in unity files -- needed for buildbot
    7 KB (963 words) - 17:58, 26 July 2025
  • {{Dear Esther|4}} is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source ...experiences. To put it another way: it looks like a game, and feels like a game, but it's really something quite different.
    4 KB (601 words) - 03:54, 29 March 2025
  • To draw geometry on the screen, the game issues [[draw call]]s to the graphics API. A draw call tells the graphics A ...or entities are the most frequent source of draw calls. Every model in the game will issue a new draw call. If there are multiple materials in a prop, a ne
    4 KB (653 words) - 07:24, 20 May 2025
  • {{Infobox game ...teractive story}}, {{w|icon=0|Adventure Game|adventure}}, {{w|icon=0|Indie Game|indie}}
    6 KB (838 words) - 17:37, 8 July 2025
  • {{Infobox game |genre = [[WP:Sandbox game|Sandbox]]
    10 KB (1,513 words) - 01:42, 7 September 2025
  • ...er than {{gldsrc|4.1}} that use the HLMDL format, such as {{cloop|4.1}} ({{Unity}}) or {{freecs|4.1}} ({{fte}}). }} ...pport animated textures, a model's skin can be quickly switched between in game code to animate between them. For example, {{ent|monster_houndeye|engine=go
    8 KB (1,152 words) - 09:54, 4 June 2025
  • *Built in {{unity|4}} To open a texture from a Source game, extract the texture from the VPK and convert it to a TGA file; Materialize
    4 KB (589 words) - 05:57, 9 September 2024
  • {{Infobox game | mode = [[WP:Multiplayer video game|Multiplayer]]
    7 KB (1,039 words) - 08:37, 13 May 2025
  • Instances are best used when creating game elements, geometry, complex entity or I/O setups (such as map transitions), '''Instances''' are similar to what it is known in other Engines, e. g. Unity or Unreal Engine, as '''Prefabs''' or '''Packages''' from Roblox.
    8 KB (1,401 words) - 06:25, 17 October 2024
  • ...soned Source 1 mod developer, or you’re an expert in another engine, be it Unity, Unreal or one you’ve put together yourself – there might still be some ...2D images. SteamVR Home is no different – underneath, it’s a high-powered game engine, and the methods it uses for rendering 3D scenes are pretty much ind
    20 KB (3,293 words) - 02:19, 6 January 2024
  • | imagetooltip2 = In-game screenshot of {{hl2ep2|1}}, one of the three new games in The Orange Box pa ...s.gcf'', formerly Source 2009 binaries (for MP titles), now meant that the game now uses Source MP branch."><sup>[Note]</sup></abbr>
    25 KB (3,498 words) - 23:30, 19 September 2025
  • **Login with a Steam account (Subject to the availability of the game on the accounts). <code>login [username] [password]</code> (You can also us |My Game Host
    24 KB (3,731 words) - 15:32, 28 June 2025
  • // Sven Co-op game definition file (*.FGD) // » Get unity into it. (Commenting, line breaks, use of BaseClasses)
    160 KB (17,455 words) - 10:16, 21 January 2024